Fights with this kit vary in length a lot. Some fights only last a few seconds while others don't end within the 10 minutes at all. If the map has some obstacle on it, it is often possible to heal faster than you take damage. Someone else recently suggested to make the armor weaker, but I think that would make the already short fights worse. Instead, the Unbreaking II enchantment should be removed from the armor. That will not affect short fights where nobody hides behind obstacles because one side still dies before the armor breaks. But if players regenerate a lot between hits, the game will eventually end because of armor breaking.
In this video you will see an example of a very long and a very short fight once it's done processing.
In this video you will see an example of a very long and a very short fight once it's done processing.
Last edited: