Minecraft PC IP: play.cubecraft.net

yurisatori0312

Well-Known Member
 1.Retaining new players
Matching exclusively for players below a certain win rate
Purpose of this: Prevent new players from quitting PvP after losing to advanced players and retain them.


2.Tutorials and practice
Bots for practicing combos and critical hits
Purpose of this: Help new players learn the basics and get them up and running.


3.Ongoing motivation and rewards
Add season system, allowing players to receive rewards based on their status at the end of the season.
For example Kill effects, Prefixes
Purpose of this:Ongoing motivation and attracting players.
 

Zapril

Member
Dec 11, 2025
9
2
4
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1. I get the thought process behind separating new and experienced players, but I don’t think it would really get the desired results. The best way to improve at any game is by playing with and against players who are better than you. If newer players are only matched together, they will improve very slowly. When a new player faces a more experienced one, they may lose, but they also get to see strategies and techniques used by the more advanced player that they can learn from and apply to their own gameplay over time.

2. I could see tutorials or bot practice being helpful as an introduction, especially for learning basic mechanics. That said, the best form of improvement usually comes from live matches against stronger opponents, where players can adapt and learn in real situations.

3. I think a seasonal reward system is a good idea, it makes it to where even the top players will continuously have something to look forward to and work towards.
 

yurisatori0312

Well-Known Member
1. I get the thought process behind separating new and experienced players, but I don’t think it would really get the desired results. The best way to improve at any game is by playing with and against players who are better than you. If newer players are only matched together, they will improve very slowly. When a new player faces a more experienced one, they may lose, but they also get to see strategies and techniques used by the more advanced player that they can learn from and apply to their own gameplay over time.

2. I could see tutorials or bot practice being helpful as an introduction, especially for learning basic mechanics. That said, the best form of improvement usually comes from live matches against stronger opponents, where players can adapt and learn in real situations.

3. I think a seasonal reward system is a good idea, it makes it to where even the top players will continuously have something to look forward to and work towards.
1. Retaining new players" helps how to learn basic skills in match
 

iCoCian

Novice Member
Oct 19, 2025
106
134
44
Glory
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He/Him
 1.Retaining new players
Matching exclusively for players below a certain win rate
Purpose of this: Prevent new players from quitting PvP after losing to advanced players and retain them.


2.Tutorials and practice
Bots for practicing combos and critical hits
Purpose of this: Help new players learn the basics and get them up and running.


3.Ongoing motivation and rewards
Add season system, allowing players to receive rewards based on their status at the end of the season.
For example Kill effects, Prefixes
Purpose of this:Ongoing motivation and attracting players.
I dont think its important but the idea is nice.
 
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