[!] This suggestion is intended as an implementation that would be added exclusively alongside the On Kill arrow reward being removed. Not both at the same time.
- Every 3 successful arrow shots landed, gain 4 arrows back
- Gaining a sword kill would grant you the 4 arrows and reset the x/3 arrow reward tracker
What I believe this would improve:
1. Less reward for third partying kill stealers that only land 1 arrow to steal kills or ruin a fight
2. Requires 75% accuracy to gain more than you lose, which punishes bow spamming while rewarding better archers
3. Fixes the issue of runners on Beast/Assassin/Samurai/Stealth kit wasting your ammo then running away before you could possibly do enough damage to gain the on-kill reward
4. Fixes the problem of certain kits taking more arrows to kill due to speed or tankiness while only getting a small amount back, since the arrow gain would be based on how many shots you can consistently land rather than your raw damage output which usually comes at the cost of knockback from uncharged arrows(which are harder to land as they move slower)
5. Would make archer more skill expressive when it comes to what determines how many arrows they gain
- Every 3 successful arrow shots landed, gain 4 arrows back
- Gaining a sword kill would grant you the 4 arrows and reset the x/3 arrow reward tracker
What I believe this would improve:
1. Less reward for third partying kill stealers that only land 1 arrow to steal kills or ruin a fight
2. Requires 75% accuracy to gain more than you lose, which punishes bow spamming while rewarding better archers
3. Fixes the issue of runners on Beast/Assassin/Samurai/Stealth kit wasting your ammo then running away before you could possibly do enough damage to gain the on-kill reward
4. Fixes the problem of certain kits taking more arrows to kill due to speed or tankiness while only getting a small amount back, since the arrow gain would be based on how many shots you can consistently land rather than your raw damage output which usually comes at the cost of knockback from uncharged arrows(which are harder to land as they move slower)
5. Would make archer more skill expressive when it comes to what determines how many arrows they gain