My proposals for Assassins reforms!:
First, lemme highlight all the problems that assassins has.
Firstly, assassins players camp near the shop too frequently. Inside the shop players lose hunger which is prima facie a good deterrent from camping near the shop, but most players circumvent this by camping right outside the shop.
Second, the shop system itself isn’t that great. Players have to go different places to get different items. I’m not a fan of this.
Third, respawning. Remove selectable respawn areas. It should be entirely random to prevent players coming back from the dead to finish a fight. It’s very unfair.
My proposals to make assassins slightly better:
On spawning players have more bread and are given full black leather armor.
Players can use /shop to access the shop. A GUI will open up but be careful, you’re still prone to attacks.
Perm nightime? Perm evening may be a better option because many players use gamma which would be unfair on vanilla players.
Player tags should not be seen through walls even when not sneaking. They will be visible only when a player is directly seen.
Chests will spawn in random areas from now on.
- Adding supply drops!
Supply drops are mentioned in the chat at a given x y and z coordinate and have special items like knockback swords, punch bows and invis potions. This would spice things up nicely.
-A better bounty system!
I dont think newer players should be given a bounty for players which has amassed quite some wealth. I propose an EXP system: whenever someone collects money or makes a kill, they gain exp.
Only players with similar exp levels will be granted bounties.
Better reward: bounties should grant exclusive materials such as tipped arrows and enderpearls as incentive, along with more money.
First, lemme highlight all the problems that assassins has.
Firstly, assassins players camp near the shop too frequently. Inside the shop players lose hunger which is prima facie a good deterrent from camping near the shop, but most players circumvent this by camping right outside the shop.
Second, the shop system itself isn’t that great. Players have to go different places to get different items. I’m not a fan of this.
Third, respawning. Remove selectable respawn areas. It should be entirely random to prevent players coming back from the dead to finish a fight. It’s very unfair.
My proposals to make assassins slightly better:
On spawning players have more bread and are given full black leather armor.
Players can use /shop to access the shop. A GUI will open up but be careful, you’re still prone to attacks.
Perm nightime? Perm evening may be a better option because many players use gamma which would be unfair on vanilla players.
Player tags should not be seen through walls even when not sneaking. They will be visible only when a player is directly seen.
Chests will spawn in random areas from now on.
- Adding supply drops!
Supply drops are mentioned in the chat at a given x y and z coordinate and have special items like knockback swords, punch bows and invis potions. This would spice things up nicely.
-A better bounty system!
I dont think newer players should be given a bounty for players which has amassed quite some wealth. I propose an EXP system: whenever someone collects money or makes a kill, they gain exp.
Only players with similar exp levels will be granted bounties.
Better reward: bounties should grant exclusive materials such as tipped arrows and enderpearls as incentive, along with more money.