Hey CubeCrafters!
Today, I saw a player suggesting in chat to add an award for Man of the Match, for the person who has the most egg breaks, kills, and more. And I definitely agreed! Sometimes, when I have 7 kills in Skywars or 3 egg breaks in Eggwars, I feel like I deserve the award for Man of the Match, as an accomplishment.
And as a reward, you'll get some extra points or XP. Even if you don't actually win the game you're playing in, you can still get the award for having more kills than the others as an example.
What do you think? I think it's a cool idea actually! I'm curious for your comments!
Today, I saw a player suggesting in chat to add an award for Man of the Match, for the person who has the most egg breaks, kills, and more. And I definitely agreed! Sometimes, when I have 7 kills in Skywars or 3 egg breaks in Eggwars, I feel like I deserve the award for Man of the Match, as an accomplishment.
And as a reward, you'll get some extra points or XP. Even if you don't actually win the game you're playing in, you can still get the award for having more kills than the others as an example.
What do you think? I think it's a cool idea actually! I'm curious for your comments!





. Most of those times, these statistics will be a 'cool' feature, which you might use once in your lifetime and then ignore it. To determine how long/sweaty a game is, we do have the time played, k/d ratio, number of kills and deaths, egg breaks and final eliminations. Tokens spent is hardly a unit of measurement for how good the game was. Most damage dealt makes sense kinda, but you could easily farm kills, making it basically the same as the kill counter(unless you have really annoying teammates who steal every one of your kills). So in the end, sweats mostly won't care abt it, and newer players get overwhelmed with the amount of information they are bombarded with on the end of each match, not particularly benefitting anyone.
Thank you for all the hard work you've done. We'll never forget you.