Minecraft PC IP: play.cubecraft.net

What do you think of the Knockback? (Test #2)

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Anticheat Developer
Team CubeCraft
๐Ÿ’ป Developer
Aug 11, 2018
Hey Bedrock CubeCrafters!

Today, we're releasing our second version of our Experimental Knockback! After reading all of your feedback on our initial release thread, we have decided to make a few changes! Read on to find out more... ๐Ÿ‘€

๐Ÿ“œ Changelog!

- Decreased vertical knockback slightly: We did not want to decrease it to the point that combos were impossible, however, we've decreased it so you don't go flying when you're in a fight.

- Increased horizontal knockback slightly: Though the difference is rather negligible (for reference, the number was increased by 0.003 in code), we think this helps with getting combos on players, especially with the reduced vertical knockback.

- Added bow knockback: The knockback on projectiles, at the moment, is rather lacklustre. We're looking into implementing better knockback for projectiles like eggs and snowballs, however, we were able to adjust the bow knockback so that it isn't inconsistent as well. Be sure to leave us feedback on this!

- Removed sprint reset when getting a hit on a player: This was pretty annoying and inconvenient for most players.

- Added platform-specific games.

๐ŸŽฎ Platform-Specific Games!

We've also been experimenting with platform specific games, as mentioned in this thread.
For the last week, platform specific games have been enabled on our Knockback Testing gamemode, and are looking for feedback on this.

We understand that there may be some concerns, and we've tried to address most of them, but if there are any more concerns regarding this, please comment on this thread! If you're looking for an answer, feel free to click on any of these questions, as they have popped up in the initial feedback thread.

So, is this system always on?
This removes the challenge for mobile players
My games are more difficult
This will kill the game

Stream sniping is now ruined
I thought the problem was the knockback, who mentioned anything to do with platforms?
Why not add an option for this? So, I either queue with my same platform, or everyone?

After playing a few games, we'd like for you to vote on the poll on this thread, as well as the separate thread for platform-specific games. We're hoping that, if the support for the new KB and the platform-specific games are positive, we'll release this within a week or so! I'm super excited about this as it's been a problem on our network for a really long time now, and it's finally getting fixed! ๐ŸŽ‰

We urge you all to play a couple of games before voting on the poll!

Thanks everyone! Have fun, and stay safe ๐Ÿ’™


Dec 1, 2019
Czech Republic, Europe
Version 2 is much more better than version 1, anyway I still prefer old knockback system. I hope that I will satisfy with this knockback, because I am sure that this knockback will win. But I am for old knockback system. Great work with platform-specific games! I am so glad that this is implemented!

Goodbye, old knockback. Iยดll miss you so much :(


TechnoMOD :)
Team CubeCraft
๐Ÿ”จ Moderator
Apr 21, 2020
Not really a suggestion about the KB but i think it would be better to release at prime hours such as 5pm gmt.
Actually the opposite is better, if you release something major when the server is not at peak then itโ€™ll cause less damage than if something goes wrong at a peak time.


Dec 3, 2020
The knockback has calmed down slightly but still will leave non-pc players at a large disadvantage. All comes down to who can afford the best graphics card and have the best wifi. Surely it would just make sense to add this to java only if it's not already there. I really think it should just be left alone- why try to fix a problem when there isn't one?


May 28, 2020
I really like this knockback but I worried that most people lost interest in the hive and come to CubeCraft, there's a lot of good players out there and that probably makes the game less enjoyable and harder to play. Maybe you should add ranked skywars to separate normal players and pro players
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