Skywars chests contain blocks, water, cobwebs, lava and projectiles. Combine this with big flat areas (middle islands, Mirage map) - and we get a UHC-like experience, where using secondaries(lava, water, cobwebs) is extremely important.
The problem is, when you place lava or cobweb at the edge of your reach (when moving? Need research), the server doesn't accept it: it appears there for a moment(client-side), then disappears, returning to your inventory. Even worse, lava/water don't even disappear - you just get a floating source block on the client and (sometimes) a bugged bucket which can't be used until refreshed.
So the server, for some reason, rejects block placement, which causes issues. I don't know if this is a vanilla Dedrock mechanic or some sort of anticheat feature (and that's why I didn't post this as a bug report), but if the devs could fix this, that would be cool.
Didn't notice this problem on Java or other Bedrock server (although I main Cubecraft).
Feel free to share if you guys experience this too or have any workarounds. Hopefully, getting some attention on this will help get it fixed!
The problem is, when you place lava or cobweb at the edge of your reach (when moving? Need research), the server doesn't accept it: it appears there for a moment(client-side), then disappears, returning to your inventory. Even worse, lava/water don't even disappear - you just get a floating source block on the client and (sometimes) a bugged bucket which can't be used until refreshed.
So the server, for some reason, rejects block placement, which causes issues. I don't know if this is a vanilla Dedrock mechanic or some sort of anticheat feature (and that's why I didn't post this as a bug report), but if the devs could fix this, that would be cool.
Didn't notice this problem on Java or other Bedrock server (although I main Cubecraft).
Feel free to share if you guys experience this too or have any workarounds. Hopefully, getting some attention on this will help get it fixed!

