Minecraft PC IP: play.cubecraft.net
  • We're running an internal migration of all old players' stats to our new highly advanced statistics tracking backend. This means that stat changes will be a bit delayed while we ingest this huge backlog of data. Nothing is being lost, it'll just take a bit longer to show up in the in-game UIs.

What do you agree/disagree with?

  • I agree with 1

  • I agree with 2

  • I agree with 3

  • I agree with 4

  • I disagree with 1

  • I disagree with 2

  • I disagree with 3

  • I disagree with 4


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Conea64

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Jun 27, 2020
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So damage and knockback are different, but we're just gonna pretend it's on purpose for the purpose of this thread.

1) make tridents rare in normal. Possibly only make them mid loot, and make it so that they spawn as frequently as sharp 1 diamond sword. Tridents are too strong for normal.

2) increase default protection. Due to damage being a lot more damaging, protection levels should be increased so fights are longer.
In basic add protection 1 to all gear and make mid loot protection 2.
In normal increase protection of chain to prot 2, increase iron to prot 2 and increase diamond to prot 1.
In OP increase protection to prot 2 on starter islands by default and in mid make protection 3 gear common.

3) make golden apples more common in middle and on side islands (on normal and OP)

4) remove piercing crossbows - increase the rate of quick charge crossbows and possibly make quick charge 2 more common I'm side islands or mid. Multi shot is fine the way it is.
 

PRO WINNAAR

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Sep 28, 2022
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So damage and knockback are different, but we're just gonna pretend it's on purpose for the purpose of this thread.

1) make tridents rare in normal. Possibly only make them mid loot, and make it so that they spawn as frequently as sharp 1 diamond sword. Tridents are too strong for normal.

2) increase default protection. Due to damage being a lot more damaging, protection levels should be increased so fights are longer.
In basic add protection 1 to all gear and make mid loot protection 2.
In normal increase protection of chain to prot 2, increase iron to prot 2 and increase diamond to prot 1.
In OP increase protection to prot 2 on starter islands by default and in mid make protection 3 gear common.

3) make golden apples more common in middle and on side islands (on normal and OP)

4) remove piercing crossbows - increase the rate of quick charge crossbows and possibly make quick charge 2 more common I'm side islands or mid. Multi shot is fine the way it is.
Agree with all of them except 3, gaps are useful in combat and don't have to be rare in my opinion.
 
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Fadelicious

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Apr 9, 2020
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So damage and knockback are different, but we're just gonna pretend it's on purpose for the purpose of this thread.

1) make tridents rare in normal. Possibly only make them mid loot, and make it so that they spawn as frequently as sharp 1 diamond sword. Tridents are too strong for normal.

2) increase default protection. Due to damage being a lot more damaging, protection levels should be increased so fights are longer.
In basic add protection 1 to all gear and make mid loot protection 2.
In normal increase protection of chain to prot 2, increase iron to prot 2 and increase diamond to prot 1.
In OP increase protection to prot 2 on starter islands by default and in mid make protection 3 gear common.

3) make golden apples more common in middle and on side islands (on normal and OP)

4) remove piercing crossbows - increase the rate of quick charge crossbows and possibly make quick charge 2 more common I'm side islands or mid. Multi shot is fine the way it is.
I definitely agree with 1 and 2
 
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