The change we want is to have them separated once again youve failed to listen to the community but onve again no one is surprised because there use to it well done cube pat on the back :)
Fortune 10 means 100% at double fortune 20 means 100% at triple fortune 30 means 100% at quadruple and so on but this might only be achievable in the last island where it's most needed but still before hand on island 7 and 8 you still have the same cap as island 3 and 4 like there is no...
Normal survival mc allows you to get more items with fortune 1 than your skyblocks fortune 5 it takes 10 mins to get fortune 5 on a pick as it's slow to grind xp enchanting was overpowered as it was but pretty much removing its use all together doesn't give players anything to do inbetween wait...
Well enchantments are purposeless as fortune 5 give you a 50% chance at double the block which is basically nothing and getting those enchants means on stone you need 50 levels which with a stone pickaxe wpuld take you more time than it's worth like I'm 2 islands away from the last island and I...
Enchants needs a rework as it stands rn on bedrock the cap is 5 which if you use on fortune give a 1/2 chance of getting 2 of the item most quests require thousands if items which maily takes alot of time if there was scaling in difficulty of each enchantment level it provides value to enchants...
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