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MLGPurpleGuyYT's latest activity
MLGPurpleGuyYT
reacted to
xclutchingg's post
in the thread
Bedrock
Bring back capes to the bedrock network.
with
Agree
.
Hello all. Recently CubeCraft has made the decision to remove all cape variants entirely from their bedrock network (this includes...
Oct 19, 2023
MLGPurpleGuyYT
posted the thread
Bedrock
The players hate me. (Truthful and a bit of a joke)
in
Game Discussions
.
(Please don't take this too seriously, some of this is over-exaggeration and purely what I jokingly think.) For the past few months...
Sep 11, 2022
MLGPurpleGuyYT
reacted to
RelatedNoobs's post
in the thread
Implemented
The debounce modification / double clicking rule
with
Like
.
*Please read the entire post before voting, as I will be going over supporting arguments* We will be talking about the rule: 1.3 -...
Mar 30, 2022
MLGPurpleGuyYT
reacted to
t0xii's post
in the thread
Implemented
Bedrock
Add diamond generators to the beach map on bedrock
with
Like
.
Please add diamond generators to atleast a side island/base island on the map "Beach", as it is really unfun without them. For example...
Mar 19, 2022
MLGPurpleGuyYT
reacted to
RelatedNoobs's post
in the thread
Bedrock
The Critical Hit System
with
Like
.
The critical hit system **Please before voting yes or no on this suggestion, read the post.** The critical hit system was...
Mar 10, 2022
MLGPurpleGuyYT
replied to the thread
Implemented
Flat duels maps
.
Agreed! So many users abuse the fact that you can headhit for extra crits. When I'm fighting a newer player, or non, typically they're...
Jan 24, 2022
MLGPurpleGuyYT
reacted to
privqted's post
in the thread
Implemented
Flat duels maps
with
Like
.
Duels is a fun gamemode on cubecraft. One thing that is very annoying is the maps. I dont see any reason for the maps having a huge...
Jan 24, 2022
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