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Lemmy_Koopa999

Well-Known Member
Jun 1, 2016
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I'm sick of useless experience and it's cosmetic usage in games. Since Donors cannot get more of it, then I want a new trading system. It can however be only used for up to 3 times.

10 XP = 1 point
100 XP = 10 points
1000 XP = 100 points
10000 XP = 1000 points
 

Camezonda

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Experience gets your "levels" up. If you sell your experience, then you're selling your levels away. I don't like this suggestion, because the experience is "only" for getting your overall cubecraft level up.
 

Megaaa

Forum Veteran
Mar 4, 2015
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Why would a spend my exp for points.... So pointless from working hard for level 80 and then spend them all on points. I was millionaire now. :P
So -1 for me.
 

SrKlompenstein

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Oct 21, 2015
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Experience gets your "levels" up. If you sell your experience, then you're selling your levels away. I don't like this suggestion, because the experience is "only" for getting your overall cubecraft level up.
Experience gets your "levels" up. If you sell your experience, then you're selling your levels away. I don't like this suggestion, because the experience is "only" for getting your overall cubecraft level up.
I'm agree with you :)
 

Lemmy_Koopa999

Well-Known Member
Jun 1, 2016
48
4
84
Don't you want some kits? Don't you want the Zeus or Leech tower in Tower defense? Don't you want some points in order to buy some stuff that will change the game?
 

Lemmy_Koopa999

Well-Known Member
Jun 1, 2016
48
4
84
Experience does nothing to change gameplay. It's simply cosmetic. And cosmetics can be useless in terms of gameplay.
 
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Points are earned by playing games and that's how it stays.
 

Qin Shihuangdi

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Nov 11, 2015
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Experience is meant for leveling up, and I haven't played much since because I want to keep my level 42. U don't like this because it basic ally is a double points permanently actove, which would discourage donations.
 
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