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datweirdboii

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Aug 20, 2026
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i've started playing the skyblock 3 days ago and got pretty far (to the desert island and unlocked cactus), and i still haven't done more than 2 dungeon runs successfully (pumpkingdom lvl 1 and cobblestone mine lvl1) because my god the dungeons are so incredibly unbalanced.

let's talk about pumpkingdom, it's the first dungeon you're supposed to run and you get a quest for it literally less than 1 hour into skyblock. i was barely full leather with stone tools and thought to myself "well it's a starter dng, i just unlocked it so it's gonna be pretty easy" MY GOD how wrong i was. even lvl 1 took me 2 tries with full leather and stone tools. the first room is not an issue, the zombies are a bit op compared to you but you can easily cheese them by standing on a 3block tall ledge, the second room tho.. a nightmare. why are the skeletons so damn fast, accurate AND high level? where's the balance? its a dng you unlock at the fricking start of the game, at least make the first stage easy to show how they work in this skyblock.
the second part of the pumpkingdom dng is also pretty unbalanced, it spawns WAY TOO MANY zombies at once. on my first try i attempted to fight them but they literally never stopped spawning and i got overwhelmed pretty quickly and died, on my second try i got a spear and just ran around them in circles baiting them to a corner while rushing the npcs (individually since you can't take 2 at a time, as they will take turns walking which is pretty stupid) to the safe zone (Which isn't even safe since zombies spawn literally at the entrance of it AND even inside of it). it took me 30 minutes to do 2 runs and costed me probably a stack of leather in repairs (which was pretty expensive at the start).

the cobblestone mine, AND the ice dungeon in the tundra (which i can't remember the name of) are the only 2 i ever attempted after. i cleared the cobblestone mine in 20 minutes desperately trying to avoid the never ending mobs, i tried the same in the ice one and got overwhelmed so fast it was ridiculous.

the issue i see is that there appears to be no spawner cap for mobs, unlike the player island where each spawner usually spawns 3 mobs at a time (from what i've seen). in the dungeons they keep spitting them out until you take out the spawner, and by the time you get there they have already spawned more than a dozen HIGH LEVEL (which is also an issue) mobs.

i have no idea how the other dungeons are, and how the difficulty increases in the other 2 lvls of each, but if the first level of every dungeon is a moshpit of unbalanced mobs i can't imagine what the others will be like.

and i can't even think something like "i'll do them when i get full diamond/full iron" because you need the damn dungeons to get either harvesters to automate at least a bit of resource gathering, or you need them for runes/generators which otherwise cost a stupidly high amount; also consider that after 3 days i'm 1 island shy of iron, which i know will have some bullshit like just 5 iron generators and each one probably takes 1 hour to recharge, so to get a full set of iron gear will probably take me more than a day on its own.

for the love of god please nerf the dungeons, set a mob cap for each mob spawner, like max 5 mobs alive, I.E it spawns a wave of 5 zombies, you kill them and it waits like 15 seconds before respawning all 5, giving you a chance to attempt to break the spawner. AND ALSO PLEASE NERF THESE GODDAMN MOBS, WHY DO THEY GET UP TO LVL 20 IN A LEVEL 1 DUNGEON? WHYYY

i've attached a screenshot of the ridiculous situation i was in yesterday while doing ice dng, all those mobs are from 1 (ONE) spawner working overtime nonstop.




2026-08-20_03.29.54.png
 

datweirdboii

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Update! i have tried the duneside dungeon, and i gotta say.. it's embarassing. If i was frustrated earlier now i'm outright baffled. i have no clue who was in charge of making the dungeons, but i hope for the sake of the future of this gamemode that they've been fired or they won't work on the future updates of skyblock. Duneside is even more unplayable than the ice dungeon, AND IT ONLY HAS ZOMBIES. except.. it has zombies that with WOODEN swords deal 5 HEARTS of damage to full prot 1 copper armor. ITS A FUCKING LEVEL 1 DUNGEON???? EXCUSE ME???

and once again you can't even fucking skip them, you need them for harvesters cause there is no other way to obtain them and upgrade them. this is an embarassment.

i'm beginning to think that they haven't even playtested skyblock before releasing it, or at least updating it, it's looking more and more like pushing updates to try and make it a competitor of another pretty famous skyblock i won't mention, this is the only explanation i have, otherwise i can't even imagine how they let such a disaster go unnoticed.
 
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Louvee

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Jul 31, 2023
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now that i have your attention: the dungeons are DESIGNED to be hard, and i wont let you talk about rubik like that, you dont know how freakin long weve had to wait for skyblock to be updated, he did a very good job there, yes not everything is perfect but noones perfect. yet the dungeons are very manageable. all it needs is full prot 5 copper armor with a smite 5 copper sword and a sharp5 or bane 5 copper sword. having the multihit augment on the smite sword is higly recommended and makes dungeons a joke if you have leech on any of your armor pieces. (you wont need multiple leech augments.). also, harvesters arent meant to be your main source of certain items whatsoever, theyre a nice extra to have but nothing you should focus on grinding for. lastly, farming the cobble dungeon is best for beginners to farm runes and harvesters. the next best option to farm some runes is the nether dungeon, as taiga is slow, desert is okayish, plains is also slow.
in short: for advice and guides click the website link below my reply, go to the cubecraft discord and ask fiction for guides, or check out the guides on the forum here: https://www.cubecraft.net/threads/skyblock-guides-hub.416993/ (the website im talking about has a map with all locations and discoverables, so you wont struggle with the hub at all, also has guides, questlist, and more: https://sfr-cubecraft-skyblock.pages.dev/ )

(additionally, if you have any constructive suggestions to give, or want the game to be better in general, check out this thread and leave a comment and reaction: https://www.cubecraft.net/threads/s...kyblock-menu-ui-improvements-and-more.415570/ )
 
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datweirdboii

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in all honesty: your opinion is ass, your skill is ass, your progress is ass (desert is not far at all), your gear is ass, your wording is ass.
now that i have your attention: the dungeons are DESIGNED to be hard, and i wont let you talk about rubik like that, you dont know how freakin long weve had to wait for skyblock to be updated, he did a very good job there, yes not everything is perfect but noones perfect. yet the dungeons are very manageable. all it needs is full prot 5 copper armor with a smite 5 copper sword and a sharp5 or bane 5 copper sword. having the multihit augment on the smite sword is higly recommended and makes dungeons a joke if you have leech on any of your armor pieces. (you wont need multiple leech augments.). also, harvesters arent meant to be your main source of certain items whatsoever, theyre a nice extra to have but nothing you should focus on grinding for. lastly, farming the cobble dungeon is best for beginners to farm runes and harvesters. the next best option to farm some runes is the nether dungeon, as taiga is slow, desert is okayish, plains is also slow.
in short: for advice and guides click the website link below my reply, go to the cubecraft discord and ask fiction for guides, or check out the guides on the forum here: https://www.cubecraft.net/threads/skyblock-guides-hub.416993/ (the website im talking about has a map with all locations and discoverables, so you wont struggle with the hub at all, also has guides, questlist, and more: https://sfr-cubecraft-skyblock.pages.dev/ )

(additionally, if you have any constructive suggestions to give, or want the game to be better in general, check out this thread and leave a comment and reaction: https://www.cubecraft.net/threads/s...kyblock-menu-ui-improvements-and-more.415570/ )
"oh dungeons aren't hard all you need is maxed out copper armor and sword and very specific augments!" do you hear yourself? do you see the ridiculousness? "oh yeah dungeons aren't hard you just need to farm the dungeons. i've been playing for 3 days, you expect me to go no-life and max everything for a multiplayer skyblock (the only multiplayer aspect is the hubs LMAO. no party system, no friend system, no island visiting, only coop that you also need a new character for).

I'm pretty sure the further you go the more important harvesters are my guy, since early resources regen at most every 30 minutes it's still manageable, but later on when it takes hours you expect me to join every time to collect them? MOREOVER as i said before to get more of them you have to complete said dungeons.

"next best option for runes is nether dungeon" thanks, what do i do with this information? nothing.

of all the things i said (spawners with no mob cap, overlevelled mobs) you, unsurprisingly, didn't say anything about. probably because it's true.

Once again, why can i unlock them if i clearly can't touch them until i'm overgeared and just stomp everything? where's the balance? the progression?

also i don't know who rubik is, if they're the staff member who works on skyblock, sorry mate but they might have done a decent job with the resources, islands, map design etc. but they did a bad job with the dungeons.

even if it wasn't a poor attempt at copying you know what, one would logically think that, if each region had its own dungeon, and every region was further into the progression, that the difficulty of said dungeons would be GRADUAL, I.E the cobblestone mine being a sort of "tutorial dungeon", easier and good for farming weaker but still ok augments and harvesters and runes and generators, and the further you unlock the harder they get.

what this skyblock has is every dungeon being extremely difficult for the level you unlock them at.

it's not a fun gameplay loop if to even attempt a dungeon you have to first get to the jungle, make a spider farm for the exp, farm hundreds of levels to max out your armor and sword, and then you can try to get to them, OR you can ignore them and rush to iron/diamonds and cheap out on most enchantments to still do it.

and if this is how regular skyblock players talk to a frustrated new player, i can imagine why compared to something like you know what, this skyblock is mostly unknown and pretty empty compared to the rest of the minigames on the server. it's a pity because other than the unbalanced dungeon, and your attitude, this was exactly the kind of skyblock i was looking for, with a questline but not extremely oversaturated like you know what.


edit: a thing i just thought about after posting.
Dungeons are also one of the only ways (that i've seen so far) to get more harvester slots, so even if you say "just grind the cobblestone dungeon" ok done, i now have 10 maxed harvesters but i can't use more than 4 because i'm locked behind completing the other dungeons and their higher levels. now what? do i still refer to the "grind for days for maxed out copper gear" tactic? also.. why would i need to max out copper gear?.. i'm literally one island from iron, instead of spending 3 days farming xp.. couldn't i just.. yk.. get iron and max that? or go straight for diamonds?.
 
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datweirdboii

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Aug 20, 2026
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ALSO, god forbid i choose to play the way i want, it's my mistake for thinking that i could just play a few days, get a bit of progress and then decide that i'm tired of expanding my island and farming, and i want to do some PvE dungeon runs. how foolish of me, i should've known that the correct way to play a sandbox skyblock is to first max out your gear and island, and then do the fun PvE stuff and exploration. my bad, i should've known i was in the wrong and that i'm bad at skyblock because i didn't think of that first.
 
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Louvee

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Jul 31, 2023
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"oh dungeons aren't hard all you need is maxed out copper armor and sword and very specific augments!" do you hear yourself? do you see the ridiculousness? "oh yeah dungeons aren't hard you just need to farm the dungeons with your shitty gear until your gear is no longer shitty!" what the fuck? Also, "your progress is ass" what a fucking idiotic take. i've been playing for 3 days, you expect me to go no-life and max everything for a multiplayer skyblock (the only multiplayer aspect is the hubs LMAO. no party system, no friend system, no island visiting, only coop that you also need a new character for).

I'm pretty sure the further you go the more important harvesters are my guy, since early resources regen at most every 30 minutes it's still manageable, but later on when it takes hours you expect me to join every time to collect them? MOREOVER as i said before to get more of them you have to complete said dungeons.

"next best option for runes is nether dungeon" thanks, what the fuck do i do with this information? nothing.

of all the things i said (spawners with no mob cap, overlevelled mobs) you, unsurprisingly, didn't say anything about. probably because it's true.

Once again, why the fuck can i unlock them if i clearly can't touch them until i'm overgeared and just stomp everything? where's the balance? the progression?

also i don't know who the fuck rubik is, if they're the staff member who works on skyblock, sorry mate but they might have done a decent job with the resources, islands, map design etc. but they did a fucking shit job with the dungeons.

even if it wasn't a poor attempt at copying you know what, one would logically think that, if each region had its own dungeon, and every region was further into the progression, that the difficulty of said dungeons would be GRADUAL, I.E the cobblestone mine being a sort of "tutorial dungeon", easier and good for farming weaker but still ok augments and harvesters and runes and generators, and the further you unlock the harder they get.

what this skyblock has is every dungeon being extremely difficult for the level you unlock them at.

it's not a fun gameplay loop if to even attempt a dungeon you have to first get to the jungle, make a spider farm for the exp, farm hundreds of levels to max out your armor and sword, and then you can try to get to them, OR you can ignore them and rush to iron/diamonds and cheap out on most enchantments to still do it.

and if this is how regular skyblock players talk to a frustrated new player, i can imagine why compared to something like you know what, this skyblock is mostly unknown and pretty empty compared to the rest of the minigames on the server. it's a pity because other than the unbalanced dungeon, and your shitty attitude, this was exactly the kind of skyblock i was looking for, with a questline but not extremely oversaturated like you know what.


edit: a thing i just thought about after posting.
Dungeons are also one of the only ways (that i've seen so far) to get more harvester slots, so even if you say "just grind the cobblestone dungeon" ok done, i now have 10 maxed harvesters but i can't use more than 4 because i'm locked behind completing the other dungeons and their higher levels. now what? do i still refer to the "grind for days for maxed out copper gear" tactic? also.. why would i need to max out copper gear?.. i'm literally one island from iron, instead of spending 3 days farming xp.. couldn't i just.. yk.. get iron and max that? or go straight for diamonds?.
ive been playing this skyblock since over 5 years, and harvesters havent been a thing up until 2 months ago. you absolutely dont need them, especially this early. also prot 5 (literally not hundreds of levels btw) copper armor is nowhere near maxed, we can enchant up to level 20. level 5 copper armour and tools are easily manageable for someone on desert or birch or savannah. just mine ur coal and lapis ores, if you have iron, smelt that. (if u dont have iron to smelt, that is no frickin issue) also the current profile im playing on is 73 hours old at this point im writing, dungeons already are no issue for us.
as for the no mobcap spawners, there is in fact a mobcap, its just higher than ur sb worlds.
as to for who rubik is, he is one of the founders and the main developer assigned to skyblock (to my knowledge, its only him working on that gamemode)
as for the harvester cap, once again, you dont frickin need them at all. and once they could be useful for god knows what shrines or whatever, youre strong enough to do those dungeons for unlocking more slots.also ive given you plenty of links for guides thatll cover anything you need to have a frictionless progression on here.
finally, if you want to play dungeons instead of playing skyblock, go to that idk how its called, dungeon clash or smth, server thats in the featured server list
ps: skyblock isnt a small and empty gamemode on this server at all, its always taking up a good 10% or so of the online players
 
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datweirdboii

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listen idiot. ive been playing this skyblock since over 5 years, and harvesters havent been a thing up until 2 months ago. you absolutely dont need them, especially this early. also prot 5 (literally not hundreds of levels btw) copper armor is nowhere near maxed, we can enchant up to level 20. level 5 copper armour and tools are easily manageable for someone on desert or birch or savannah. just mine ur coal and lapis ores, if you have iron, smelt that. (if u dont have iron to smelt, that is no frickin issue) also the current profile im playing on is 73 hours old at this point im writing, dungeons already are no issue for us.
as for the no mobcap spawners, there is in fact a mobcap, its just higher than ur sb worlds.
as to for who rubik is, he is one of the founders and the main developer assigned to skyblock (to my knowledge, its only him working on that gamemode)
as for the harvester cap, once again, you dont frickin need them at all. and once they could be useful for god knows what shrines or whatever, youre strong enough to do those dungeons for unlocking more slots.also ive given you plenty of links for guides thatll cover anything you need to have a frictionless progression on here.
finally, if you want to play dungeons instead of playing skyblock, go to that idk how its called, dungeon clash or smth, server thats in the featured server list instead of complaining u ungrateful little shrimp
ps: skyblock isnt a small and empty gamemode on this server at all, its always taking up a good 10% or so of the online players
congrats for playing for 5 years, i also don't care that harvesters are 2 months old. they could be older than both me and you combined and i would still say the same thing, if you add a QOL of feature you don't make it as tedious as possible to get, otherwise don't add them.

i have no clue what the level cap is, i don't care frankly. but if it takes 5 levels for a prot 1, 10 for prot 2, 20 for a prot 3 (and i imagine the next levels are like this since i still haven't gotten that far) 30 for prot 4 and 40 for prot 5, in my country that sums up to 105 levels for prot 5 on 1 single piece of gear, which multiplied by 4 equals to.. surprise! 420 levels! also congrats for 73 hours playtime on your current profile, i again do not care.

also.. guess what i said in my post? hmm lemme look.. oh yeah! i said it would be a nice idea to put a 5 mob cap for each spawner in a dungeon, which shouldn't make it too easy since there's dozens in them, of course almighty rubik could always make it so that higher levels = higher mob cap, lvl 1, 5. lvl 2, 10, lvl 3 15. is it too much work, or even unnecessary cause you've played for 5 years and who cares about other opinions?

i don't need a guide or a map thank you. this skyblock is not as difficult as you think it is, so i'm pretty confident i got this.

finally, an honest question, "if you want to play dungeons go to dungeon clash" why would i? they were added as a feature for skyblock, so i should be entitled to want to do them, which i clearly can't since i have to waste my time mindlessly farming xp, or speedrunning to iron or diamond without properly enjoying it if i want to do dungeons. I imagine you haven't played many other rpg-esque games to understand my point (if you've played this skyblock for 5 years i doubt you have played many games at all), which is if you, as a dev, add A CLEAR PROGRESSION to your game, or in this case a server's gamemode, you either stick with it and make it good, or you don't do it and leave it purely sandbox.

you don't add a clearly defined, and honestly pretty good, line of progress from wood, to stone to copper to iron etc. etc. AND then you add side content along the main progression, clearly meant to follow said line, only to make it impossible until you reach almost the end of the main progression. that is called "endgame content", it's in the name, it's stuff to do after you finish the main game, or in this case, when you max out your gear/island.

clearly dungeons aren't meant to be endgame, otherwise you wouldn't unlock cobblestone mine in the first hour of gameplay, and they wouldn't drop common/uncommon rewards, but go straight to better stuff.

Thus, being meant as side content (the dungeon quests are "side quests" for a reason) A REASONABLE PERSON (unlike yourself) would expect to be able to engage in said side content WHILE they progess, also as a mean of breaking the monotonous cycle of the skyblock. (unlock island > make mob farm, make crop farm, mine ore > do main quests > unlock island > rinse and repeat) of course this is unacceptable for you, since the game is perfect for YOU no one can even remotely think different, and god forbid they express their opinion, especially if it's not the same as yours.

also 10% of playercount is not as good as you think it is. you know what's skyblock takes over 50% of it, for a good reason. and that 50% is equal to 20000 players, not between 70 and 150. even if you know what's skyblock had 10% of playercount, it would still be 4000 people playing on it, which is still bigger than 150. i personally do not like that skyblock, but there must be a reason if in the biggest server of the game, half the people play one specific gamemode.. and in this one a meager 10% is, while other gamemodes (pillar of fortune+lucky pillar) manage to take up at least a good 30% of all players in the server,

just to remind you.. 30% is bigger than 10%. hope this helps <3
 
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Louvee

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obviously the skyblock is too difficult for you. youve proven it multiple times in here
 
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