Minecraft PC IP: play.cubecraft.net

LauraMoneybags

Well-Known Member
Sep 15, 2014
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A mixture of funding suggestions and gameplay issues:

Funding

Chest voting: More options available at lower ranks. This could include: "trappers" (TNT/obsidian/water/redstone/lava/pistons/fire/dispenser), "mob spawners", "only eggs (+ allow chickens from eggs)". To make sure higher ranks still can choose first, each rank could count for extra votes. An iron voter 1 vote, lapiz 2 votes, gold 3 votes etc.

Mob voting: higher ranks could vote for mobs to spawn using the usual minecraft rules (maybe it shouldn't have to be dark, though?).

Pricing: At the moment, the only thing everyone asks for is over-powered chests. At 70 pounds, it is far too expensive by any measure if this is all you want. I would suggest buying chest voting rights separately, allowing the "ranks" to package everything up.

Server choice / use

Map choice: Most of the time, many maps (particularly Savannah for some reason) are repeated many times on all the walls and other maps (Trees and Music particularly) do not appear at all times. I would suggest that when tile on the wall searches for new games, it checks what games are already on offer. The map selected would then be the one least represented on the walls at the time.

Low server load: When the number of people on the servers is low (late night/early morning), I would turn off one or two of the three walls. Otherwise all games have very low occupancy (except trees/music). I would turn off Biomes all-together at these times.

Map start positions

I would try to even out the starting position advantaage. At the moment, the first and last players have large advantages. Most 12 player maps are filled in a clock with:

1,2,3,4,5,6,7,8,9,10,11,12

but a more even way would be:

1,5,9,3,7,11,2,6,10,4,8,12

So everyone is spread out to the same degree as much a possible. It will make teaming with friends harder. However this is an unfair advantage anyway.

Specific map issues

Pokemon: Starting positions (2) and (14) only have 1 chest, all others have 2.

Music: Some islands have 3 chests, others 4. This should be evened out. Starting at N E S W (positions (1), (4), (7), (10) ) can knock people off other islands left and right at the start with eggs/snowballs, but the other islands can't. Either it should be harder to be knocked off other islands, or the NESW islands should be easier to knock off.

Biomes: Two island have three chests (unfairly). The mushroom island in the inner ring and a wooden hut island on the outer ring.

The inner ring has a large advantage over the outer ring. I would suggest putting 3 chests on each of the outer ring islands. Either that, or put enchanting tables/anvils on the outer ring. Remove the two anvils in the stone building islands in the inner ring. These provide another inner ring advantage.

The gold blocks in the bell tower should be removed/switched. "God apple" wins are very easy on this map.

The water islands should start with dry sponge blocks to even out their slow chest access.
 

Efcluke94

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Oct 20, 2013
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The diamond perk won't be changed with op chests. Due to the fact, we needed the higher ranks to have something since everyone was only buying iron and at that rate the server didn't look like it would survive much longer. The map positions isn't bad idea, the plugin will need recoding though and all maps most likely have their spawn points reset. alot of work required basically. The % for how often maps come up can be changed, I hate savannah so, that can be lowered and trees made higher. All the maps stated with unfair amount of chests can be changed in future. Not removing bell, since it gives people reason to go mid and takes someone smart.to figure out to get god apple. But I really do appreciate the effort and maturity in this thread :)
 

LauraMoneybags

Well-Known Member
Sep 15, 2014
141
99
103
The diamond perk won't be changed with op chests. Due to the fact, we needed the higher ranks to have something since everyone was only buying iron and at that rate the server didn't look like it would survive much longer.

Fair enough. I only wondered if it was too high (it is 4 times more expensive than minecraft itself). The aim of course is to maximise price × volume. A first estimate of how much this is bringing in is the difference in the rate of diamond purchases a few weeks before / a few weeks after voting was introduced. If there is a large difference then you are likely to be right! There will probably be a new-product effect so the week immediately after shouldn't be included, and the result should probably scale to account for average server occupancy.

The map positions isn't bad idea, the plugin will need recoding though and all maps most likely have their spawn points reset. alot of work required basically...

I hope not too much work! I realise there are other priorities if it takes too long - it's unlikely the server any more profitable...

Not removing bell...

Hah, well, I go for it more than anyone else I've seen. I win ~1/4 of all my Biomes games, mostly through this. I don't need it to be harder to win :) I only suggested it really from Glass, which was removed as the middle was over-powered. I liked Glass...

The % for how often maps come up can be changed, I hate savannah so, that can be lowered and trees made higher. All the maps stated with unfair amount of chests can be changed in future.

Great, thanks!

But I really do appreciate the effort and maturity in this thread :)

Easy when you are 2-3 times the age of Minecraft's target demographic...but thank you!
 
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