Minecraft PC IP: play.cubecraft.net

CrystalMoonlight94

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Title says it all. I don't know how this would possibly work so... I SHALL CALL THE BEST PERSON OF MINIGAME IDEALAND EVER!

@Tacosbefriends, you are awesome. So... Ideas?

Heh. I dunno. I just feel like there should be a DDR or a Rhythm Heaven game here. Problem is i dunno how it could possibly work. XD

tl;dr: Tacosbefriends, PLZ HELP ME WITH IDEAS FOR A DDR MINIGAME XD
 

Tacosbefriends

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And another completely unnecessary thread..
Not to be rude, but I think this thread is describing a pretty good game concept. Unless I'm missing something here, I don't see any reason to throw this game idea away.

On Topic: I'm not entirely sure how you'd go about making this. I suppose you could have a pressure plate to your east, west, north and south and have some sort of visual cue as to which one to step on. Maybe each pressure plate gets a color under it and a string of falling sand blocks tells you which ones to step on? I dunno. I'll think about this some more.
 

Tacosbefriends

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Alrighty, so I thought of a way to make this with no plugins and only command blocks. I dunno how reliable it'd be on a large public server, but here's how it could work:

The first picture is your DDR controller. Just like the real game, you step on the button that you're being prompted to step on. The next couple of pictures are my (very ugly) rhythm screen. At the top is a falling sand spawner. Each time it spawns, there's a 25% chance for the block to be blue, purple, red, or green. The falling sand block falls in the same row every time.

The following is very complicated redstone that I'm not even 100% sure how to make; you've been warned.

The falling blocks land on tripwire hooks, sending a signal to a redstone torch. Each torch is connected to the corresponding color's pressure plate, the ones that you step on. If you step on the pressure plate at the same time that the falling sand is inverting the redstone torch, the signal will be carried out to a command block which adds 1 point to your scoreboard. (I'm not the best at redstone, so I don't know how exactly I'd wire this up. It'd be a lot of trial and error and I am way too lazy. I'd rather leave that to someone who's an expert with redstone.)

If the game is coded the way Taco describes it, then that would lag the server pretty badly.
I'm assuming there'd be 8-16 players per game. I set my block spawner to spawn 1 block every 20 ticks (1 block/sec). That means that there will be 16-32 entities per server at a time (entities including players.) To compare, my sheep farm on Skyblock has 6 sheep per every color of sheep (6 sheepx16 colors=96, 3-6x more entities than this entire game) and I experience absolutely no lag when shearing sheep. Entities and spawners actually don't take up a lot of resources on servers; the majority of RAM is dedicated to loading chunks. If the owners/devs set the server render to 3-6 chunks, this number of entities and chunks would be less than my single island on the Skyblock server. The game suggested is very cheap on resources, which is probably its most attractive feature.
 

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CrystalMoonlight94

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May 16, 2014
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Alrighty, so I thought of a way to make this with no plugins and only command blocks. I dunno how reliable it'd be on a large public server, but here's how it could work:

The first picture is your DDR controller. Just like the real game, you step on the button that you're being prompted to step on. The next couple of pictures are my (very ugly) rhythm screen. At the top is a falling sand spawner. Each time it spawns, there's a 25% chance for the block to be blue, purple, red, or green. The falling sand block falls in the same row every time.

The following is very complicated redstone that I'm not even 100% sure how to make; you've been warned.

The falling blocks land on tripwire hooks, sending a signal to a redstone torch. Each torch is connected to the corresponding color's pressure plate, the ones that you step on. If you step on the pressure plate at the same time that the falling sand is inverting the redstone torch, the signal will be carried out to a command block which adds 1 point to your scoreboard. (I'm not the best at redstone, so I don't know how exactly I'd wire this up. It'd be a lot of trial and error and I am way too lazy. I'd rather leave that to someone who's an expert with redstone.)


I'm assuming there'd be 8-16 players per game. I set my block spawner to spawn 1 block every 20 ticks (1 block/sec). That means that there will be 16-32 entities per server at a time (entities including players.) To compare, my sheep farm on Skyblock has 6 sheep per every color of sheep (6 sheepx16 colors=96, 3-6x more entities than this entire game) and I experience absolutely no lag when shearing sheep. Entities and spawners actually don't take up a lot of resources on servers; the majority of RAM is dedicated to loading chunks. If the owners/devs set the server render to 3-6 chunks, this number of entities and chunks would be less than my single island on the Skyblock server. The game suggested is very cheap on resources, which is probably its most attractive feature.
That sounds pretty good, actually. I guess whoever is best on a particular song in the game wins or something? :P
And don't worry; I also suck at redstone. XD
 

Oceanical

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This is something that will probably never happen, if I'm being honest. It's purely based on imagination and would be way too complicated to code, and even if it were ever to be implemented with the settings & rules you are imagining here, it would lag the server and probably cause alot of problems seeing as it would mainly be made with redstone, something would go wrong easily.
 

CrystalMoonlight94

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This is something that will probably never happen, if I'm being honest. It's purely based on imagination and would be way too complicated to code, and even if it were ever to be implemented with the settings & rules you are imagining here, it would lag the server and probably cause alot of problems seeing as it would mainly be made with redstone, something would go wrong easily.
Yeah, good point. But Minecraft's always laggy on my Windows 8, and my Mac is old, so it won't play Minecraft. :P
 

Tacosbefriends

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This is something that will probably never happen, if I'm being honest. It's purely based on imagination and would be way too complicated to code, and even if it were ever to be implemented with the settings & rules you are imagining here, it would lag the server and probably cause alot of problems seeing as it would mainly be made with redstone, something would go wrong easily.


Unless they changed SCB from SethBling's original creation, it takes a ton more redstone than what's been suggested. Also this game was literally just suggested, so of course everything's "imaginary". Every game idea starts somewhere, and my explanation of it was literally just to prove it's possible. By no means is that the finished product; I designed and built that in about 20 minutes. As I said above, writing a plugin for this would be a lot simpler than wiring up the redstone and a lot more reliable too. You think they invented the Reese's peanutbutter cup in one day? They were invented in 1928. They were made of coal and prohibitioned alcohol on the first try. (Not fact-checked. Don't quote me on that.)
 

MadGab210

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I don't think anymore new mini games are needed.... plus this sounds really complicated and unnecessary. Sorry.
 

Oceanical

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Unless they changed SCB from SethBling's original creation, it takes a ton more redstone than what's been suggested. Also this game was literally just suggested, so of course everything's "imaginary". Every game idea starts somewhere, and my explanation of it was literally just to prove it's possible. By no means is that the finished product; I designed and built that in about 20 minutes. As I said above, writing a plugin for this would be a lot simpler than wiring up the redstone and a lot more reliable too. You think they invented the Reese's peanutbutter cup in one day? They were invented in 1928. They were made of coal and prohibitioned alcohol on the first try. (Not fact-checked. Don't quote me on that.)
I understand that not everything is made in a day, but I would think that the developers/owners would want to put their time in something more useful or a game that is more likely to be liked, or played, cause tbh I can see this being laggy for certain people, and not every player has a fast computer with 100+ FPS. I just don't think this would be something that would have a good outcome in the long-run, that's all.
 
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