Dear all players and tower defence enthusiasts,
I have a new tower idea.I'm going to call it, the Reaper tower.Now it might make you feel nostalgic knowing the name, but let me tell yoi, I would recommend this tower being set at 8000 gold because of the detail il, describe if it even gets added,which I highly doubt XD.
Main Concept:
Sucks the life force out of enemies slowly and deals more damage over time. (Starting at 65 per 2.5 seconds for lvl 1, and slowly building up to maximum upgrade lvl 4 .I wanted to add this idea because whenever I play a game the main reason of really losing is because of heavy tanks and runners.I thought of this tower idea to cope with that.
Schematics:
It will have a ray similar to that of the Leach Tower, which I genuinely feel like it is most similar too as well.It will have a block diameter in a circle of 9 which I feel like isn't that OP and is a fair amount for starting and at lvl 1.When at lvl 2 it will do about 225 damage per 7.5 seconds and a block circle diameter of 13.At lvl 3 it will do 442 damage in 11 seconds.For the last lvl,4,
It will do 675 damage in 14.5 seconds.The levels are divided into separate parameters meaning that when it is lvl 4 it will not do a lvl 1 attack in 2.5 seconds, it will only do the attack it is set to, which is in this case 675 damage in 14.5 seconds.
*Improvement:It will have a cool down of 5 seconds after it kills an enemy with over 700 health.
Design:
I do t really know for this one, I'm bad at building and drawing in real life so that also influenced my building skills in MC.If this does even get added, which I again doubt then the developers can do what they think looks is right.
Too OP or too UP? (Overpowered or Underpowered)
I thint personally this is too OP.I would really like to hear from you guys so I can edit the schematics and formula designs/looks with my sister who also plays TD and is actually amazing at building.I'm going to edit later and upload screenshots too of what I think the tower would be cool to look like.Thanks again, let me know your feedback.
I have a new tower idea.I'm going to call it, the Reaper tower.Now it might make you feel nostalgic knowing the name, but let me tell yoi, I would recommend this tower being set at 8000 gold because of the detail il, describe if it even gets added,which I highly doubt XD.
Main Concept:
Sucks the life force out of enemies slowly and deals more damage over time. (Starting at 65 per 2.5 seconds for lvl 1, and slowly building up to maximum upgrade lvl 4 .I wanted to add this idea because whenever I play a game the main reason of really losing is because of heavy tanks and runners.I thought of this tower idea to cope with that.
Schematics:
It will have a ray similar to that of the Leach Tower, which I genuinely feel like it is most similar too as well.It will have a block diameter in a circle of 9 which I feel like isn't that OP and is a fair amount for starting and at lvl 1.When at lvl 2 it will do about 225 damage per 7.5 seconds and a block circle diameter of 13.At lvl 3 it will do 442 damage in 11 seconds.For the last lvl,4,
It will do 675 damage in 14.5 seconds.The levels are divided into separate parameters meaning that when it is lvl 4 it will not do a lvl 1 attack in 2.5 seconds, it will only do the attack it is set to, which is in this case 675 damage in 14.5 seconds.
*Improvement:It will have a cool down of 5 seconds after it kills an enemy with over 700 health.
Design:
I do t really know for this one, I'm bad at building and drawing in real life so that also influenced my building skills in MC.If this does even get added, which I again doubt then the developers can do what they think looks is right.
Too OP or too UP? (Overpowered or Underpowered)
I thint personally this is too OP.I would really like to hear from you guys so I can edit the schematics and formula designs/looks with my sister who also plays TD and is actually amazing at building.I'm going to edit later and upload screenshots too of what I think the tower would be cool to look like.Thanks again, let me know your feedback.
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