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Tower Defence Update Idea

Discussion in 'Tower Defence' started by Outlawed_, Jun 5, 2016.

  1. Outlawed_

    Outlawed_ Member

    Jun 4, 2016
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    TD Tracks
    Update Info:
    • 1v1 Mode
    • More Bosses and Bazaar tools better suited for late game matches.
    1v1 Mode:
    • With the new 1v1 mode, players can click the 1v1 NPC in the Tower Defence lobby. They will be put into a queue and matched with a player with similar records to even the odds.
    • Players received x2.5 gold collection to make up for the point of 1 man teams.
      • 1v1 Mode comes with an exclusive mechanic in which players can choose classes to play as to add playstyle and diversity on teams. (This is only for 1v1 Mode)
        • Class: Disciple - Player can spend 300 gold to summon 3 mobs on the ground below them. Cooldown of 8 seconds
        • Class: Nebula Silhouette - Player can spend 300 gold to become immobilized, sucking in any nearby mobs and dealing minor damage. Cooldown of 18 seconds
        • Class: Dragon - Player can spend 300 gold to breath in the direction of their crosshair, burning a small AoE radius on the ground, enemies that walk on this are burned. Cooldown of 18 seconds
        • Class: Archer - Player can spend 300 gold to perform an Ariel Shot, sending them flying in the air. Once at the apex of their jump, they shoot a powerful arrow that upon impact with the track, releases a nova that deals damage. (Player must be on the ground to perform this.) Cooldown of 14 seconds.
        • Class: Weaver - Player can spend 300 gold to throw a poison thread shot (arrow), that upon impact with an enemy, chains itself to up to 5 more enemies, dealing minor damage and a lingering poison effect. Cooldown of 12 seconds.
        • Class: Snowman - Player can spend 300 gold to become immobilized, completely freezing anything in a 6 block radius for 4 seconds. Cooldown of 14 seconds.
    More Bosses and Bazaar Tools:
    • Boss: Wither Trio
      • Summoning time: 8 minutes after Wither Boss.
      • Entities: 3 Withers
      • Health: (Equal to Wither Boss)
    • Boss: Undead Stampede
      • Summoning Time: 5 Minutes after Wither Trio (13 Minutes after Wither Boss)
      • Entities: 30 Zombies, 30 Skeletons, 5 Zombie Horses.
        • Zombie Horse HP and DMG: HP-140 DMG-3
        • Zombie Horse Speed: Travels at 2.5 blocks per second. (Extremely Fast)
    Bazaar Tool:
    • Rift
      • Cost: 8000 Gold
      • The ground on your track opens up and all GROUND enemy mobs on the track fall into an endless pit of death. This clears all current mobs on the track.
      • Duration: 2 seconds.
      • Cooldown: 300 Seconds Seconds
    • Tornado
      • Cost: 3000 Gold
      • Summon a tornado that spawns halfway through your track and makes its way up almost to the beginning of your track. Enemies caught within the tornado are carried back for 8 seconds or until the tornado despawns. (Giants are affected, but they are only carried back for 3 seconds.)
      • Cooldown: 30 seconds
    • Plague in a Bottle
      • Cost: 2000 Gold
      • Throw a poison potion that upon contact with your track summons an AoE of coal and water blocks that deal major poison and wither damage to all crossing mobs.
    030 more soon!

    Shahar likes this.
  2. Nobody.

    Nobody. Member

    Nov 11, 2015
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    New York City
    Wow nice ideas! Although I think the bosses could be more varied. Maybe Cube can make one of those supermassive slime as a boss :eek: