- Mar 31, 2018
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Hello, everyone! I wanted to create a quick guide to advise you on what troops to send in Tower Defence.
Zombie - This is the most basic troop and you only want to send it until you have enough EXP to unlock the spider. Don't bother upgrading it.
Spider - Spiders are the most useful for EXP grinding to unlock better troops. You should send these as often as possible unless you're saving up coins. If you want, you can also do an early rush by upgrading them to level 4, because then they are immune to all towers except ice and mage.
Skeleton - Skeletons are quite tanky which makes them a good mob to send. Most people upgrade them to level 4 before they send, because level 3 and below can be killed with a few inferno potions if the enemy team knows what they're doing.
Pig Zombie - This troop is faster than the other troops and is usually a good rush when playing on quick start mode. They are immune to fire towers.
Creeper - The creeper can regenerate health by itself but it moves really slowly. Not a good troop to go for in my opinion, it's too expensive for what it is.
Silverfish - Silverfish is widely known in the community as being a 'useless' troop, too expensive for early game and not enough health for late game. HOWEVER, it is a flying troop meaning it is immune to ground towers like artillery, sorcerer, necromancer etc. It can be good to rush with if the enemy team placed a lot of ground towers down at the start. Endermite level 4 is immune to mage.
Blaze - Blazes are probably one of the best troops, up there with level 4 skeletons. They can fly so once again are immune to ground towers, and also immune to fire towers.
Witch - The witch is a unique troop because it can heal other nearby troops. NEVER send a full wave of these, they can be killed easily with an inferno potion and give the enemy team tons of coins. Use them as a support troop, adding a few to each wave you send that is made up of a stronger troop.
Slime - Slimes are very expensive so best used for late game. They split upon their death so you can have a lot of entities on the path at once, causing some lag. Each upgrade adds one more split so it is worth upgrading. Go for level 4 or 5 at magma cube level because level 3 and below can easily be defeated using inferno potions.
Giant - The giant may sound like it's supposed to be a good troop, but I recommend going for slimes instead. They can only be afforded late game and then the other team usually have a very good defence and the giants will die quickly. Giants spawn zombies as they go along and a big horde of them at the end.
That's all I have for this thread. I hope this helps!
Zombie - This is the most basic troop and you only want to send it until you have enough EXP to unlock the spider. Don't bother upgrading it.
Spider - Spiders are the most useful for EXP grinding to unlock better troops. You should send these as often as possible unless you're saving up coins. If you want, you can also do an early rush by upgrading them to level 4, because then they are immune to all towers except ice and mage.
Skeleton - Skeletons are quite tanky which makes them a good mob to send. Most people upgrade them to level 4 before they send, because level 3 and below can be killed with a few inferno potions if the enemy team knows what they're doing.
Pig Zombie - This troop is faster than the other troops and is usually a good rush when playing on quick start mode. They are immune to fire towers.
Creeper - The creeper can regenerate health by itself but it moves really slowly. Not a good troop to go for in my opinion, it's too expensive for what it is.
Silverfish - Silverfish is widely known in the community as being a 'useless' troop, too expensive for early game and not enough health for late game. HOWEVER, it is a flying troop meaning it is immune to ground towers like artillery, sorcerer, necromancer etc. It can be good to rush with if the enemy team placed a lot of ground towers down at the start. Endermite level 4 is immune to mage.
Blaze - Blazes are probably one of the best troops, up there with level 4 skeletons. They can fly so once again are immune to ground towers, and also immune to fire towers.
Witch - The witch is a unique troop because it can heal other nearby troops. NEVER send a full wave of these, they can be killed easily with an inferno potion and give the enemy team tons of coins. Use them as a support troop, adding a few to each wave you send that is made up of a stronger troop.
Slime - Slimes are very expensive so best used for late game. They split upon their death so you can have a lot of entities on the path at once, causing some lag. Each upgrade adds one more split so it is worth upgrading. Go for level 4 or 5 at magma cube level because level 3 and below can easily be defeated using inferno potions.
Giant - The giant may sound like it's supposed to be a good troop, but I recommend going for slimes instead. They can only be afforded late game and then the other team usually have a very good defence and the giants will die quickly. Giants spawn zombies as they go along and a big horde of them at the end.
That's all I have for this thread. I hope this helps!