While I have suggestions to this game, I'll merely list some, considering some might not even get past this first sentence. For those of you who think I'm a randy or "random" to the normies, I am calex. First of all, here are the suggestions: Enderpearls for 64 diamonds in regular games (Team/Solo) & for 32 diamonds in overpowered mode Level 4 diamond generator Add new maps for Team mode Add Knockback swords for a certain price Obsidian for more than 3 gold in overpowered mode Enderpearls You know what annoys all of us? Campers. And even the ones who just sit in their base with a level 3 generators. It's been in constant games where campers get the most undeserved victories in Egg Wars. Whether you rush mid or go for the egg smash and kill the players with the common bow snipes, campers annoy all of us. This is one way to reduce campers being too overpowered Level 4 Diamond Generator Seeing as the Gold/Iron generator can be maxed out to level 4, why dont we have the diamond gen be the same way? it only seems as though we can have the level 3 diamond generator be upgraded to level 4 for 40-64 diamonds. New Maps for Team With the newest edition of the Steampunk, Safari and The End maps, if we could get more team maps for those of us who enjoy playing Team more than Solo games, it would really only be fair to those who enjoy team more than solo. No matter how long it could take for the builders. Add Knockback Swords This is somewhat of what we need in Egg wars. With the Punch Bow we should also be entitled to want either a punch bow, or a Knockback sword, or hell both! Obsidian For More than 3 Gold Whether you don't like this suggestion or you fully agree with it, considering that the regular amount for obsidian is 10 gold could we possibly make this 5 gold? seeing as its more fair with half, and for those people who like to camp (as previously stated), they stock up on obsidian not just for the egg but as well for just regular blocks. (i.e ) Whether you want to listen to me or not, these are just the things I think should be implemented into this minigame.