I'm sorry but this doesn't have to do with maps, but it does talk about maps a lot. So one Idea I have is called Crazy. It is when all of the objects cost what they do in hardcore, but some of the objects, (like Armour for example) are normal, but other things are what they are in op (weapons or blocks), so that way the game can be done fast for those who don't have enough time for a normal or op game. I think it would be nice because we have hardcore and op that make the game longer, I think we can incorporate this into the health, where you will have less health. We have double and triple, but we don't have anything that shortens it. This could help with maps that take longer than others, such as tea party. Plus, it would make people think twice about doing something risky. Like in instruments or tree house, where there are long falls. It would also make people want to cover the egg in obsidian. I know from first hand experience that people don't want to protect the egg, and then it breaks. Which gets really annoying. Also, the kits would be played a different way, to make new strategies arise, and allow players to think about egg wars in a new light.