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Harrydude

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Jul 19, 2020
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Hello, I've been playing skyblock for a little over a week now and I have generally enjoyed the experience. However, there is one problem that is preventing me from enjoying the game at its fullest potential. I am going to be structuring this by addressing my complaint, and then filtering into my suggestions/solutions for how to optimize the player experience.

The Progression Lock
When beginning the adventure of cubecraft skyblock, the quests and time requirements to progress are very short and sweet which allows for the player to feel like they are actually working to accomplish something. However, this feeling of pushing the extra step to get ahead to complete a few more quests is basically destroyed by the time the jungle island is unlocked. The dreaded 4 hour sapling growth time was a punch to the gut being that it was only the 4th island out of 9 total. When I saw that time limit, obviously I was set back because it basically meant I couldn't really progress until I waited at least 2 cycles of 4-hour sapling growth. Unfortunately, this system of waiting for saplings (along with ore generators) only grew more intensive as the birch and savannah islands were unlocked. The birch island at the maximum efficiency of sapling production would still require at a minimum of about 2-3 full days of waiting around for enough wood to grow while the savannah (acacia) wood takes about 4-6 days at best to progress. I personally find that having to wait around aimlessly for trees to grow is the equivalent to watching paint dry. Now you might say "Hey Harry, that's why we have side quests and you technically aren't limited to just waiting for wood and ores" and to that, I would say yeah I was one step ahead of you. There is only so much you can do with making mob grinders or expanding your farms. In order for the cubecraft skyblock experience to prevent burnout, there needs to be changed to how people can go about waiting around. Without further ado...


My Suggestions
Of course I do not want to tell y'all how to run your server, but I think these suggestions will kill player retention on skyblock at greater numbers. I believe all of my suggestions could be very realistically implemented while maintaining the non F2P aspect of Cubecraft.

1. Social Features
I believe that adding social aspects would HEAVILY Increase player satisfaction. I think one thing about human nature is that almost all of us are or can be driven through some sense of competition. Whether that comes from a variety of different leaderboards (Money, Island ranking system maybe, hell it could even be for statistics like who has mined the most cobble or farmed the most potatoes) or an auction house ( might be tricky to prevent bypassing of current islands, however, the value of the items from more advanced islands would be worth more, balancing out the problem) or even the ability to visit someone's island. I find it an issue that there is no sense of other people being on the server when you are on your island. Skyblock on bedrock is averaging 6000 people, but unless you are in a condensed skyblock hub there is no way to communicate with others. I think adding global chat when on islands could also be a valuable addition as it would begin to create a community and give something for the player to do while being in a gray zone. Next, I think the skyblock economy is wayyyyyy to socialist. Right now, there is only public (server run) shops and a set currency, making the player feel marginalized, but I feel that adding player shops along with visiting could be a very good way to create competition and a functioning server economy, rather than a concrete method of doing everything. The game in its current states basically wants you to conform to the path it chooses, but I think players should be given more freedom to play skyblock how they want to play it. If this post is actually taken seriously into consideration, I would be happy to expand my thoughts and go into more specifics at a later date.

2. Automation
Okay, I play on bedrock, I know that there is bugs with redstone and duping, but there has got to be a way to implement some kind of automation into the game. I know some of the other servers have automated "minion" type things that can only be bought with IRL currency, so I know its possible for some kind of automation to happen. I know cubecraft wants to be original, but with the progression locks that you guys set, it makes it incredibly difficult to keep up with everything without setting alarms and timers to get maximum production rates. In theory, I know yall would just hope that you make the game entertaining enough so that people don't care about waiting 2 weeks to get enough dark oak wood to progress, but I would seriously look into how long people actually play the game and how far they progress before quitting or being less inactive. I have an auto spider farm, I have a mob grinder, I have an auto cacti farm, but for the actual time-locked things, there is nothing that a player can do. Like the social features, I know this could possibly "disrupt" the balance that seems so crucial for the server to be in control of, but I really think that this post should give yall some genuine insight to how players feel.

3. BETTER SIDE QUESTS
ahem, DON'T TELL ME TO MAKE 100,000 COOKIES AND CALL THAT ENOUGH AND DON'T TEASE ME WITH THE 2,000,000 REWARD WHEN I DID THE MATH AND YOU ONLY MAKE 500K PROFIT BECAUSE IF YOU JUST SOLD THE 2500 COCOA BEANS AND THE 5000 WHEAT IT WOULD COME OUT VERY CLOSE TO EVEN. okay, so now that my mini-rant is over :) I would love to see more meaningful side quests in 2 ways. Firstly, side questions that actually lead to some meaningful outcome in the first place (COOKIES ARE TRASH), and secondly, there need to be better rewards. XP bottles are insufficient for a quest that takes me multiple hours to complete. I feel that side quests are thrown in as a little chore to do rather than something to do in your free time that is actually meaningful.

Conclusion :)

I know that cubecraft is well beyond capable of performing all of the things I suggested in this thread. However, just because they are possible, doesn't mean they should be implemented. It would not be surprising to me if multiple if not all of these ideas have been pitched before, and were turned down. All I know is that coming from a player's perspective, this is how I am feeling in the current state of the game. If any staff member could comment or get in touch with me further to explain why any of these features are not a part of the game I would really appreciate it. In addition, as I mentioned earlier, I would be happy to expand my ideas further if any of them catch the eye of the lovely developers ;)

-Harrydude
 

r6 Banejr

Member
Jul 18, 2020
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i totally agree with this all i did today was sit around and wait for my birch trees to grow. so while i waited i made some more farms. ive completely given up on side quest bc getting a cow spawner to lvl 18 isnt worth it when i only loose money and throwing eggs at 1k chickens plz waste of time. i threw my cow spawners into the void and while doing all that i only get a stack and 45 of birch. i honestly just wanna quit now before i have to wait weeks to complete a single quest. guess its been a good run
 
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Black_Angels_3

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Jun 22, 2016
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@Harrydude First and for all thanks for the post me and some others agree what you are saying here BUT...

- I don't agree on the sapling/ore's grow/respawn time, how boring it is waiting is part of it, cuz why would people at the end keep mining IRON if they don't need to wait to mine DIAMONDS?? The timer has been made for making sure the VALUE of DIAMONDS are still big enough.

About the tree's i just finished a quest gathering 10.000 pieces of a certain wood. Let me tell you, this SIDE QUEST took me about 2 weeks BUT of course while waiting i was able to do other stuff as you know. I think it's difficult to make the right balance that is 1: Good for QUESTS and 2: Good time based/not to long and not to short so you are NOT ABLE to do it in a few hours alone (10.000 of wood)

BUT, the reason why enchantments, spawners, and quest's take so long to gather is to make sure you will not be at the finish line of the game in a matter of day's/weeks
I prefer the way it is now then being bored because i completed every quest and side quest in a few weeks.

- Side quest's TOTALLY agreed.

They need to BUFF the rewards significant cuz 500.000 coins for doing something useless that you only do to get rid of it and do the next quest. Also FLOWERS WHY??? Not really the best rewards in the game tho :/

-Social aspect.

I would like to visit other islands yes, the reason why i'm using my world EFFICIENT and NOT BEAUTIFUL is the reason that NO ONE will ever see it except me (unless i share it ofc)

Some kind of auction house does sound interesting and could be made something nice of, but the ability to share MONEY to TEAMMATES in the same world is a MUST.


Besides this i want to thank the Dev's, Builders, People who thought of the quest's ;) and The whole team of CUBECRAFT, i can tell you that i really love the game and i'm thrilled to see what the future holds. 💕
 
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Harrydude

Member
Jul 19, 2020
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@Harrydude First and for all thanks for the post me and some others agree what you are saying here BUT...

- I don't agree on the sapling/ore's grow/respawn time, how boring it is waiting is part of it, cuz why would people at the end keep mining IRON if they don't need to wait to mine DIAMONDS?? The timer has been made for making sure the VALUE of DIAMONDS are still big enough.

About the tree's i just finished a quest gathering 10.000 pieces of a certain wood. Let me tell you, this SIDE QUEST took me about 2 weeks BUT of course while waiting i was able to do other stuff as you know. I think it's difficult to make the right balance that is 1: Good for QUESTS and 2: Good time based/not to long and not to short so you are NOT ABLE to do it in a few hours alone (10.000 of wood)

BUT, the reason why enchantments, spawners, and quest's take so long to gather is to make sure you will not be at the finish line of the game in a matter of day's/weeks
I prefer the way it is now then being bored because i completed every quest and side quest in a few weeks.

- Side quest's TOTALLY agreed.

They need to BUFF the rewards significant cuz 500.000 coins for doing something useless that you only do to get rid of it and do the next quest. Also FLOWERS WHY??? Not really the best rewards in the game tho :/

-Social aspect.

I would like to visit other islands yes, the reason why i'm using my world EFFICIENT and NOT BEAUTIFUL is the reason that NO ONE will ever see it except me (unless i share it ofc)

Some kind of auction house does sound interesting and could be made something nice of, but the ability to share MONEY to TEAMMATES in the same world is a MUST.


Besides this i want to thank the Dev's, Builders, People who thought of the quest's ;) and The whole team of CUBECRAFT, i can tell you that i really love the game and i'm thrilled to see what the future holds. 💕

Yeah I get what you are saying, I think the grind is a good part of the game, but rather what im arguing is that there needs to more to do during that grinding time so you dont reach the end in a day. Im okay with waiting, but I want to have options while I do that.
 
D

Deleted member 489420

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I play skyblock[java] since it was released. And im safe to say that i totally agree with 90% of what u said in ur post

Quests indeed lock ur progression of game and specially make it longer and longer meanwhile talking away fun of playing

Side quest are TOO GRINDY!!!! And reward is a JOKE Like cut 20.000 accia wood reward 16 flowers.
I think that side quests should be fun like get 2 heads of every mob or make 100 glisterin melons
They can also show things that u normally would never do In skyblock like do concrete

Social stuff

I do think that visiting others island is indeed necessery. But i do also think that being able to transfer solo to coop would be great. And share command in coop is NECESSERY

More things in shop for buliders
This is absolutelly NECESSERY

I mean being able to buy cob web, granite, andesite, ruined coblestone, magma blocks, coblestone, dead bush, every type of flowers,

Redstone-brewing

I do understand why redstone isnt added but redstone is also usefull in brewing

So my sollution is to add redstone and disable redstone stuff craftings(like u did with books to prevent dupeing- didnt work XD players still dupe) also add mushrooms in nether to let ppl do fermented spider eye

Edit: sorry for all mistakes i type it on phone rip my fingers

But dont get me wrong but i did many threads like this and i will be suprised if anyone from cube team write anything here.

And it will blow my mind if cube team will do anything from sugestions in this thread.
 
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