Well, call me hypocritical all you want because I'm the one that shot down the team upgrade suggestion and caused all the mid camping threads.
Now that I thought about it, they could possibly be added. Here's how:
- Incorporate them in 2 ways: Egg Embryo and Emerald Gena
- DO NOT ADD THEM THROUGH EMERALDS TO ANY GOD OR GOD+ TIER MID CAMPING MAP
So with that out of the way, let's go though what maps they'd be added on:
Emerald Gen Method:
Forest - An addition of this would actually likely hurt mid campers as the only way to mid camp this as of now is to have each teammate pick a side and guard it or have one guy go in a tree and bow people from there. If an emerald Gen was added to the center they'd be forced to guard it so yea lol
Huts - This map has an obnoxiously slow pace, so let's add something interesting to it. Add a 5 x 5 square in the middle and add a 1 block wide grass path to the square on all 4 sides. This quickly becomes sumo, making it difficult to camp.
Egg Embryo Method: Egg embryo method would work differently. Instead of infinite buys once something is taken its gone. For example if team orange is the first one to break an egg and they claim the strength upgrade nobody else can claim that upgrade. This is possible for the emerald generators as well as it limits mid camping, but first team to mid shouldn't always claim the best upgrade.
Upgrades Available:
2 teams: N/A: Useless
4 teams: 2 embryos
6 teams: 3 embryos
8 teams: 5 embryos
12 teams: 7 embryos
Added to:
Aztec - 2nd easiest mid camping map, nothing else to say
Kingdom - 3rd easiest mid camping map
Underdasea - do it
Teaparty - no rushers ever except in normal half
Overall:
Upgrades Available:
Strength (15% / 25% / 40%)
10 Emeralds (Best value)
Haste (II / III / IV)
7 Emeralds
Absorption (I, I, II)
6 Emeralds
Speed (I, Toggleable)
5 Emeralds
Regeneration (I)
5 Emeralds
Jump Boost (I, Togglable)
4 Emeralds
?? Mystery ??
2/3 chance of good effect, 1/3 bad. Effects:
Strength (18%, 30%, 50%)
Haste (III, IV, V)
Absorption (+1 heart from normal level)
3 other good effects
Weakness (10, 22.5%, 35%)
-Absorption (-1, -1.5, -2 hearts)
Permanent Glowing
That's all for now lol
Now that I thought about it, they could possibly be added. Here's how:
- Incorporate them in 2 ways: Egg Embryo and Emerald Gena
- DO NOT ADD THEM THROUGH EMERALDS TO ANY GOD OR GOD+ TIER MID CAMPING MAP
So with that out of the way, let's go though what maps they'd be added on:
Emerald Gen Method:
Forest - An addition of this would actually likely hurt mid campers as the only way to mid camp this as of now is to have each teammate pick a side and guard it or have one guy go in a tree and bow people from there. If an emerald Gen was added to the center they'd be forced to guard it so yea lol
Huts - This map has an obnoxiously slow pace, so let's add something interesting to it. Add a 5 x 5 square in the middle and add a 1 block wide grass path to the square on all 4 sides. This quickly becomes sumo, making it difficult to camp.
Egg Embryo Method: Egg embryo method would work differently. Instead of infinite buys once something is taken its gone. For example if team orange is the first one to break an egg and they claim the strength upgrade nobody else can claim that upgrade. This is possible for the emerald generators as well as it limits mid camping, but first team to mid shouldn't always claim the best upgrade.
Upgrades Available:
2 teams: N/A: Useless
4 teams: 2 embryos
6 teams: 3 embryos
8 teams: 5 embryos
12 teams: 7 embryos
Added to:
Aztec - 2nd easiest mid camping map, nothing else to say
Kingdom - 3rd easiest mid camping map
Underdasea - do it
Teaparty - no rushers ever except in normal half
Overall:
Upgrades Available:
Strength (15% / 25% / 40%)
10 Emeralds (Best value)
Haste (II / III / IV)
7 Emeralds
Absorption (I, I, II)
6 Emeralds
Speed (I, Toggleable)
5 Emeralds
Regeneration (I)
5 Emeralds
Jump Boost (I, Togglable)
4 Emeralds
?? Mystery ??
2/3 chance of good effect, 1/3 bad. Effects:
Strength (18%, 30%, 50%)
Haste (III, IV, V)
Absorption (+1 heart from normal level)
3 other good effects
Weakness (10, 22.5%, 35%)
-Absorption (-1, -1.5, -2 hearts)
Permanent Glowing
That's all for now lol