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Hex4Nova

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Aug 31, 2015
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In Core, Overtime is basically expected in every game unless a team is insanely bad at the game. If both cores are still alive by the end of the timer, even with a sliver of health, Overtime is triggered, and Core healths are reduced by dividing max health with current health. Normally, max health is 25, but in Overtime it's 6. Round it down to 24 and divide it from there: above 20? You get 6 health in Overtime. Below 4? You get 1 health. That's it.

EDIT: I may have gotten some numbers wrong -- it's been a while since I played BlockWars.
 
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LitDs have been about the normal, human-to-human relationships in the world, so there's a lot of ideas that I want to write, that are not so grand or lore-focused.

But I don't really want to write anymore.

I literally went through today with no motivation to do ANYTHING... help me.
This past week has seriously been the worst. Terrible things keep happening one after the other.
I have no motivation to write (as well as a bunch of things that I need to get done). However, I have this random plot idea of a new LitD. Two characters who are rivals in many cooking competitions throughout their lives but one of them is in love with the other.

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