Bow/Arrow Inflation Normal and power bows inflate at 40%, punch inflates at 150% 8 -> 11 -> 16 12 --> 30 ---> 75 ---> 128 Arrows inflate at 10% 2/5 --> 2/5 --> 2/5 --> 3/5 ---> 3/5 --> 3/5 --> 4/5 ---> 4/5 --> 5/5 --> 5/5--> 5/5 --> 6/5 --> 7/5 --> 7/5 --> 8/5 --> 9/5 --> 9/5 --> 10/5 and so on. Unlocks We all hate those people who have no armor on yet at the last second pull out a punch bow and spam it. A way to counter this is to make players buy a diamond sword or axe before buying the bow. Supply Drops Every 5 minutes or so after 15 minuyes there will be a supply drop. These supply drops happen only on mid and islands with no players. These can contain: - Iron armour/ diamond tools (Common) - Diamond Armour (Uncommon) - Throwing TNT (Rare) - Spawn Eggs (Uncommon) - CAREPACKAGE (LEGENDARY) Care package Contents: - Notch Apples (Common) - Speed Potions (Common) - Healing and Regen Potions (Uncommon) - Strength Potions (Rare) - Ender pearls (Uncommon) - LASER BEAM (LEGENDARY) When activated, the laser beam begins a 2 minute countdown. The placer must select what team it targets. If the beam is not destroyed, it fires at the selected island, obliterating it and killing all players instantly. (I know, that is super OP. But you only have a 1/16 chance of pulling it out of every supply drop, which only occur every 5 minutes) Let me know what you think!
I think this is a pretty decent idea but also the laser beam is really OP. Also diamond armour shouldn't be in all game modes if that's what you mean but if it's only in OP items, that works. I didn't entirely understand the bow inflammation so I won't comment on that.
I don't think this will really help prevent players from camping and how many times do players actually buy a second bow? Not a bad idea, it should only inflate if you buy it on your own island. And how is it supposed to work? If you for example want to use a stack of gold to buy arrows, will it inflate already? Or will it inflate everytime you buy the item? Not a terrible idea, but it kind of ruins a part of EggWars as this strategy is used very often when trying to defend, not just by campers. Not a bad idea, there shouldn't be any spawn eggs, diamond armor, strength or laser beams though as they change the game too much and give too much of an advantage. .
It's not a bad idea, but it will also affect the offensive players. I personally think we need something added that actually gives the offensive players an advantage above the campers or just something that prevents players from camping as much.
There's only inflation on home islands, and a lot of offensive players (including me) don't use bows.
True, but there are also a lot of players who do get a bow and arrows even though they play offensive. So they would have to spend a lot more gold on the arrows even though they're not planning on camping, in the late game this would be a good addition though. Maybe the inflation could get added after a certain amount of time?
I see what you mean, but the issue is that too many people grab those 12 diamonds and immediately buy it.
Sorry I don't really like this idea. I'm not sure what it is, but I just think it wouldn't make the game as fun. This idea might work for hardcore mode though. Nah. That's just a tactic. Never risk it for a biscuit . I think this would be waaay too OP. Even if there is a small chance.