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Donor Kits for EggWars and SkyWars.

Discussion in 'Suggestions' started by Theo10s, Jun 18, 2016.

?

Be able to buy skins for vanity points?

This poll will close on May 19, 2018 at 1:29 AM.
  1. Yes.

    33.3%
  2. No.

    66.7%
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  1. Theo10s

    Theo10s Member

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    I´ve been wondering why donors cant have anything ingame like kits or extra abilites. I want that donors can have special kits. Or that you could buy kits for vanity points. Thx.
     
  2. Snodia

    Snodia Sr. Mod Staff Member Sr. Moderator

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    If I'm not mistaken, the reason why premium players cannot get anything like special kits or extra abilities is because that is giving them an advantage over normal players. Things like that are against Minecraft's EULA.
     
  3. xTurtleOfficialㅤ

    xTurtleOfficialㅤ Member

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  4. Donald Trump

    Donald Trump Member

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    This is against the EULA.
     
  5. NedGaming

    NedGaming Member

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  6. CARDAN16

    CARDAN16 Mod Staff Member Moderator

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  7. BalthierTSK_daForumSeeker

    BalthierTSK_daForumSeeker Member

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  8. NedGaming

    NedGaming Member

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    So you mean to say @Tacosbefriends have it wrong?!
    Hmmm
    Maybe you need to read this
    LET'S TALK SERVER MONETISATION - THE FOLLOW-UP Q+A

    Posted on Jun 16, 2014 by Owen

    [​IMG]

    Hello!

    Thanks for all the questions you’ve sent over regarding last week’s EULA post. It’s a lively topic.

    A group of Mojangstas met this morning to discuss the most common questions we received over the weekend. The following post is the result of that discussion.

    Though we’re happy to clarify, most of these points were mentioned in last week’s explanation of the EULA. Please give it a read before diving into this more detailed Q+A.

    Are any servers exempt to the EULA?

    Do server hosts have a grace period to implement changes to their servers?

    Can I charge for access to my server?
    Yes. How players join a server is up to you. Single entrance fees or subscriptions are both allowed.

    How often am I allowed to charge players to access my server?
    You can charge players as regularly as you like. You can even charge for timed access if you think it’s the best way to monetise your server.

    What counts as a server? Are proxies one big server, or lots of smaller ones?
    A server is something a user connects to with their client. The user is on a different server when they leave one and manually join another (in the multiplayer screen). Virtual servers and proxies make no difference; to the client it’s the same server.

    Can I charge access to a specific part of my server, such as a minigame or world?
    No, you cannot charge for any part of a server. Only the access. Once on a server, all players must have the same gameplay privileges. You may make a different server which features “premium” areas, and charge for access to that server instead, but the benefits cannot carry between servers.

    So can I charge for my minigames or mods?
    Yes, so long as all players on your server have access to the features.

    Can I offer a limited trial period for all users?
    Yes. So long as both trial and paying users have access to the same gameplay features during the trial, we’re cool with it.

    Can I give paying users priority access to my server?
    Yes, but you cannot restrict gameplay elements to specific users.

    Does the EULA still apply for access to user-created mods?
    Yes. It doesn’t make a difference who made the mods, or how they were implemented onto your server. All mods require Minecraft to run. You are not allowed to charge for Minecraft features which affect gameplay.

    What do you mean by “hard currency” compared to “soft currency”?
    Hard currency is real money or anything that can be converted into real money, including Bitcoins. Soft currency is available in-game only, and has no real-world value. The restrictions in the EULA only apply to hard currency; you may unlock things in-game with soft currency.

    Can I sell “kits” for hard currency if I provide a balanced alternative for non-paying users?
    If the “kits” contain gameplay-affecting features they are not allowed. Gameplay balance is not relevant to the EULA. If the items included in the kit are purely cosmetic, you can charge real money/hard currency.

    My server features a currency that you can earn through gameplay, but which can also be bought for hard currency. Is that OK?
    Soft currencies that are earned in-game are fine, but you cannot sell in-game currency for hard currency. Hybrid/dual currency systems are not allowed.

    Can I sell boosters, which provide faster gold gain, XP, or other in-game resources for hard currency?
    No - boosters, item generators, and all other features that affect gameplay are not allowed.

    So how do I make real money from selling cosmetic items?
    You can sell cosmetic items for hard currency directly or allow players to fund an “account” specific to your server. It’s up to the host of the server to decide how this works. Remember that capes are the exception to this rule - you are not allowed to give them away or sell them.

    Can I sell ranks on my server?
    Yes. Ranks are allowed so long as any perks gained are cosmetic. Coloured names, prefixes, special hats etc. are fine.

    Can users purchase something that affects the entire server, such as a temporary XP boost?
    Yes, but everyone who can access the server must be able to use the feature, regardless of whether they purchased it or not.

    Can I award all players with a gameplay feature if I reach a donation goal within a time period?
    Yes, so long as all players receive the benefit regardless of who donated then it’s OK.

    Can I charge for access to server commands?
    Yes, as long as their effects are purely cosmetic. Commands that affect gameplay, such as a command to fly, cannot be sold for hard currency.

    If all players get access to a feature such as a plot of land, can I sell access to multiple plots for hard currency?
    No - that would be a gameplay affecting change, so it’s not allowed. All player who access your server must have the same gameplay features offered to them. The same rule applies to items, such as potions.

    How should servers deal with users who have already spent hard currency on features that affect gameplay?
    Users may keep the perks they’ve paid for on the condition that the same perks are available to other players on the server (directly or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions.

    Phew. That was a long one. Thanks for reading everybody!
     
  9. BalthierTSK_daForumSeeker

    BalthierTSK_daForumSeeker Member

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    Now tell me, Extra abilities and Special kits, Is it against the Eula?

    Answer : Yes, it i against the Eula
    He is not wrong, he is correct.
     
  10. NedGaming

    NedGaming Member

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    Everybody saya it is Against the EULA but that is wrong.
     
  11. BalthierTSK_daForumSeeker

    BalthierTSK_daForumSeeker Member

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    And which part is wrong?
    You tell us to read @Tacosbefriends post
    And we did.

    And this topic is about "Special Kits and EXTRA ABILITIES, FOR PAY USER"
    And tacosbefriends post the following :
    Can I sell “kits” for hard currency if I provide a balanced alternative for non-paying users?
    If the “kits” contain gameplay-affecting features they are not allowed. Gameplay balance is not relevant to the EULA. If the items included in the kit are purely cosmetic, you can charge real money/hard currency.

    So, first you ask us to read tacosbefriends's post, and now you are saying he is wrong?

    p.s please don't take this as an attack, i did not mean to do such thing, it may sound a bit rude, but just know, it is not meant to be.
     
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  12. NedGaming

    NedGaming Member

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    WHAT this have you say before.....
     
  13. BalthierTSK_daForumSeeker

    BalthierTSK_daForumSeeker Member

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    Well, that is against the Eula.
    Your point is?
     
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  14. NedGaming

    NedGaming Member

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    On 1 post youre saying this
    And now your saying
    It is not against


    Allso i know it is not against the eula whole thread i know that.
     
  15. BalthierTSK_daForumSeeker

    BalthierTSK_daForumSeeker Member

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    Since when the fudging sake of holy cow did i say that is not against the EULA ?
    It is fudging obvious that it is.
     
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  16. NedGaming

    NedGaming Member

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    We are talking here from the same thing? Have i wrong?
    I only mean i want this idea in game
     
  17. NedGaming

    NedGaming Member

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    You say what tacosbefriends say that is true and tacosbefriends say it is not against the eula
    See? You say he is correct
     
  18. BalthierTSK_daForumSeeker

    BalthierTSK_daForumSeeker Member

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    That "IDEA" is violating the EULA.
    Unless you want this server to be sued, and then shut down, NO.
     
  19. BalthierTSK_daForumSeeker

    BalthierTSK_daForumSeeker Member

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    He is saying that it is against the EULA...
    READ IT
    Can I sell “kits” for hard currency if I provide a balanced alternative for non-paying users?
    If the “kits” contain gameplay-affecting features they are not allowed. Gameplay balance is not relevant to the EULA. If the items included in the kit are purely cosmetic, you can charge real money/hard currency.

    There, i bold it for you
    And what does "Special kits" and "Extra abilities" falls into? Gameplay-affecting.
    And that is against THE EULA
     
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  20. NedGaming

    NedGaming Member

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    I am sorry i have it wrong ;)
    Stupid fault..
     
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