CubeCraft Bedrock‘s Friend Slot Dilemma
CubeCraft is a pretty solid server, but one of its problems is the absurdly low amount of friends slots the average player can get. Look, VIP 5 being the max VIP level at minimum costs 22 American Dollars ( that’s 16.5 GBP or 28 Canadian Dollars). You get 35 ( some people tell me it’s actually 40 but I can’t confirm that) friend slots. With the default amount of friend slots being 10, the highest amount of friend slots you can get is 35.
That is STUPID. Not the ratio between friend slots and price that is stupid ( I could go on a whole other tangent on why the VIP levels are flawed), but that fact that NO MATTER HOW MUCH YOU PAY, as a normal consumer, you are limited to that many friend slots. A normal consumer doesn’t have access to roles that give them more friend slots.
This unbelievably wrong. If CubeCraft simply paywalled players from getting more friend slots, then that’d be acceptable because they need to make money and that’s just how servers roll. Yet the fact that you CANNOT get more friend slots no matter how much you are willing to pay is bad for both the consumer and CubeCraft.
The biggest problem is that I don’t have a suggestion to fix this. Having more friend slots across the board softens the pain but doesn’t solve the problem. Being able to simply buy friend slots on their own seems like the wrong move as it closes some of the doors CubeCraft could take with their monetization program in the future. Introducing more VIP levels would cause even more problems.
Unlike Java, Bedrock’s player base are mostly children, and they’re the reason CubeCraft bedrock has the monetization system it does. CubeCraft dug themselves into a hole with the whole VIP level system, and the only way to fix it is to do a complete revamp. But even if it’s done with good intentions, revamps always spark outrage from their already established player-base. I’m sure they’re working on something to fix this friend slot dilemma but I sure hope that comes around sooner rather than later. So what do you think? How can CubeCraft get out of this mess?
CubeCraft is a pretty solid server, but one of its problems is the absurdly low amount of friends slots the average player can get. Look, VIP 5 being the max VIP level at minimum costs 22 American Dollars ( that’s 16.5 GBP or 28 Canadian Dollars). You get 35 ( some people tell me it’s actually 40 but I can’t confirm that) friend slots. With the default amount of friend slots being 10, the highest amount of friend slots you can get is 35.
That is STUPID. Not the ratio between friend slots and price that is stupid ( I could go on a whole other tangent on why the VIP levels are flawed), but that fact that NO MATTER HOW MUCH YOU PAY, as a normal consumer, you are limited to that many friend slots. A normal consumer doesn’t have access to roles that give them more friend slots.
This unbelievably wrong. If CubeCraft simply paywalled players from getting more friend slots, then that’d be acceptable because they need to make money and that’s just how servers roll. Yet the fact that you CANNOT get more friend slots no matter how much you are willing to pay is bad for both the consumer and CubeCraft.
The biggest problem is that I don’t have a suggestion to fix this. Having more friend slots across the board softens the pain but doesn’t solve the problem. Being able to simply buy friend slots on their own seems like the wrong move as it closes some of the doors CubeCraft could take with their monetization program in the future. Introducing more VIP levels would cause even more problems.
Unlike Java, Bedrock’s player base are mostly children, and they’re the reason CubeCraft bedrock has the monetization system it does. CubeCraft dug themselves into a hole with the whole VIP level system, and the only way to fix it is to do a complete revamp. But even if it’s done with good intentions, revamps always spark outrage from their already established player-base. I’m sure they’re working on something to fix this friend slot dilemma but I sure hope that comes around sooner rather than later. So what do you think? How can CubeCraft get out of this mess?