Java Blockwars Suggestions (Long Post)

Discussion in 'Suggestions' started by GalacticAC, Nov 27, 2018.

  1. GalacticAC

    GalacticAC Member

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    Hi, I'm GalacticAC, some of you guys might know me for making another kit suggestion for the game back in August (which is bad lol), now I come up with another suggestion thread that hopefully is better :3
    If u have some idea about how to improve the suggestion or you want to criticize me for making another bad suggestion feel free to always comment, I'm open to criticism :D

    Part I: Kit Balancing

    Archer:
    This has been talked about for like 10+ times, but I still need to say that bow spamming with this kit is annoying, please reduce the max arrow limit to 5 or 10.

    Runner: When used by good player, this kit is one of the best kits in game, while I think this kit is good as it is, nerfing it by reducing A LITTLE BIT of armor can work.

    Jumper: This is a good kit, but its stupidly OP in maps like double helix, I suggest to let this kit take fall damage again, and add a low level of feather falling to the boot,

    Builder: The main problem of this kit is ppl abusing it and get infinite block, the solution to this is to make "getting 5 block" an "ability with cooldown" that does not refresh the timer upon death (like TNT for bomber), the cooldown can be 30 seconds.
    (You will still only have 5 blocks max)

    Healer: This kit is ok, but I would suggest adding regeneration 1 (Idk about duration) to the healing potion to make it better.

    Viper: This kit is BAD, to make it not a literal meme maybe it can change the poison to level II and shorten the duration, also reduce the cooldown to make it more useful.

    Summoner: This kit is decent, but a few bugs are annoying, I purpose two changes:
    1. Tweak the mobs AI so it don't wander into void randomly, or make the mob tp back to the owner when its in void (and it mustn't be knocked into void by another player)
    2. Zombie is much weaker compared to other mobs, giving it a wooden shovel can solve the problem (or wooden pick?)

    Ninja: This one isn't that op imo, but it need to get glowing effect when the player have the flag.


    Part II: New Kits

    Ok I know you guys will prob have problem with this, if you have problem with the kits, plzzz tell me in the comment, I will try to fix it.
    (All of the kits come with a wooden pick, I forgot to add this in the pictures lol)


    Squid

    Kit role: Support/Control

    Kit icon: Ink sac

    Kit item:
    Wooden sword
    Chainmail Chestplate

    Ink bomb: Blindness (0:08) Slowness (0:08) (45 second cooldown, timer does not refresh on death)

    Preview:
    squid.png
    Discussion:
    While being a decent fighter, the special thing about the kit is that you can use the ink bomb to blind and slowdown the enemy, which can aid a lot in battle, the kit can be used either offensively or defensively, being able to blind ppl camping or ppl trying to run away.
    (idk if this is op or not, maybe we can decrease the length of effect if its too op)


    Blaze

    Kit role: Fighter/Damage over time

    Kit icon: Blaze rod

    Kit item:
    Blazing Sword: Golden Sword (2 attack speed, 3 attack damage) Enchanted with fire aspect I
    Golden Chestplate, Enchanted with fire protection II

    Preview:
    blaze.png

    Discussion:
    This is my version of a fire kit, the unique thing about it is that its sword have a faster attack speed and lower attack damage which can bring new dynamic to pvp, idk how will this turn out but this might work ;3


    I stole the idea of the following two kits from @Cow 's post



    Axeman

    Kit role: Fighter/Damage

    Kit icon: Wooden Axe

    Kit item:

    Leather Legging
    Wooden Axe

    Rage ability: Strength I for 6 seconds, 90 second cooldown

    Preview:
    axeman.png


    Comments:
    Axe kit, some may like it, some may not, but imo we should give it a chance to try. This kit can be good if used by players that have perfect timing, however this can be hard to use since axe have a slow cooldown.


    Witch

    Kit role: Support/Control

    Kit Icon: Brewing Stand

    Kit item:
    Leather Helmet (Protection II)
    Wooden Sword

    Weakness potion (10 second duration, -4 attack damage, 45 seconds cooldown)

    Preview:
    witch.png

    Discussion:
    No damage for wooden sword for 10 second, this
    might be the worst debuff you'll see in this game, this kit is very deadly for a support game, especially when dealing with campers, but watch out since its weak in defense.


    Guardian (Beta idea)

    Kit role: Fighter/control

    Kit icon: Prismarine shard

    Kit item:
    Wooden Sword

    Leather helmet
    Leather chestplate (Thorns II)

    Potion of Curse: Mining Fatigue III (0:10) 50 second cooldown, timer does not refresh on death

    Preview:
    guardian.png


    Comments:
    This kit brings two new ideas: armor with thorns and mining fatigue potion ( Pretty much disables mining and also slowdown your attack)
    This makes the kit capable of fighting, but also great for defense. (Im not very sure how will this turn out, plz tell me your opinion below)




    Mage (Super Beta idea)

    Kit role: Damage/Area of damage

    Kit icon: Beacon

    Kit item:
    Stone Sword

    Leather Helmet
    Smite Ability: Strikes yourself with lightning, dealing 5 damage to enemies around, 35 second cooldown (does not cause fire)

    Preview:
    mage.png
    Comments:
    Damage, Damage, with the cost of extremely low defense, this kit makes it up with a nice sword and a ability to deal area damage, which is useful if you are forced to face multiple enemies, but since this is a super beta idea, I still don't know fully how this will work, so Im open to criticism ;D (and plzzzz help me to think of a better name for the kit)



    Thanks you all for reading! I hope this thread gets noticed D:
     
    Last edited: Nov 27, 2018
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  2. Elivat

    Elivat Member

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    I don't agree with any of your suggestions to the current kits. They are perfectly balanced.
    I like the idea of the squid kit, but maybe 8 seconds is too much, 5 would be fine.
    The axeman is too underpowered, it should have a stone axe and a leather chestplate.
    All the other kits seem purposeless to me.
     
  3. carrometeoro

    carrometeoro Member

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    Mikioouu
    KITS CHANGES
    I hate fighting against runners,maybe that's why I would like to see him getting nerfed(also some people suggested to remove the speed 1 from the runner when he is carrying the flag)

    Talking about the builder I don't think that it needs a nerf,camping it's not that strong thanks to the bomber(nerf bomber pls).On the other hand it surprised me the buff you say about the medic,it's true that is not that bad,but not much people use it,I would never think on give his potion regeneration 1,it looks interesting...

    As I say before camping is not that strong(I like camping)so I don't think archer should get his max arrows reduced,but if it's the case at least reduce the time it take him to recover his arrows.I don't have any problem with your other changes you suggested to the actual kits so let's move to the next thing!

    NEW KITS

    Squid: I like this kit idea,seems fun to play thanks to that special ability.If it's op or not only after a test we will know.

    Blaze: Although I like of using attributes modifiers to create new kits I don't like this kit,knockback in minecraft is too powerful,some people can even reck another player without getting hit,imagine what can happen with a sword that hits faster and has fire aspect.
     
    Last edited: Dec 4, 2018
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  4. GalacticAC

    GalacticAC Member

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    Lol its not, like rn the meta is just ninja, bomber jumper and runner, some kits are far better than others for some reason.
    maybe, need some testing
    Stone axe is wayyyy to op, maybe we can reduce the cooldown of ability, but upgrading the axe is too much
     
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  5. Elivat

    Elivat Member

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    No kit is better than the other one. They all have different purposes and require different combat techniques.
    For example, a warrior should try to get critical hits. While a runner should strafe. It doesn’t mean one is better than the other, they just work differently.
     
  6. GalacticAC

    GalacticAC Member

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    I kinda agree with this one, but the problem I see is that the meta heavily favors some strategy over some other, so we may need a buff for some kits to encourage players to think differently
     
  7. GalacticAC

    GalacticAC Member

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    No replies ):
     
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  8. carrometeoro

    carrometeoro Member

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    Mikioouu
    Poor blockwars,I'm not sure if it could get a place as a permanent game... ):
     
  9. Andyyy

    Andyyy Member

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    I would just like a new map if anything, we haven't gotten one in years
     
  10. GalacticAC

    GalacticAC Member

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    Building a map takes even more time than adding new kits, I doubt if staff team will do that since they have a honorable tradition of not updating blockwars and not listening to suggestions.
     
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  11. carrometeoro

    carrometeoro Member

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    Mikioouu
    Also blockwars is just featured game,they won't add new maps to a featured game.
     
  12. idontevenplaythisgame

    idontevenplaythisgame Member

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    You put way too much effort in a thing the staff members dont care about.. i feel kinda bad for you lol
     
  13. GalacticAC

    GalacticAC Member

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    Can we have more reply plz :3
     
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  14. ♡-Lyra-♡

    ♡-Lyra-♡ Member

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    _EliteSadness
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    I don't think this needs to be done, when the archer is out of arrows they gain them back very slowly and only get a maximum of five. I admit it is frustrating but nerfing this kit will just make it completely pointless, in my opinion.

    Just try to trap them in a small space so they can't use the speed. Or use their own attack method against them, runner is free. :D I don't think it really needs to be nerfed.

    I don't agree that it should take fall damage again, before that was fixed jumper was one of the most useless kits. It also doesn't come with a pick axe which gives you plenty of time to get to them while they are trying to break into your flag.

    What do you mean by abuse it? I'm not understanding :(

    You're right, I don't even use these kits anymore.

    Yes.

    Personally I don't think this is needed, it is all up to chance whether you get a weak mob or a strong mob.

    Just a bug, this feature is meant to be there but it clashed with the ninja having the glowing effect to their team mates. It has yet to be fixed. :(



    That's all I will comment on for now, I have places to be. Hope I helped! :)
     
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  15. Mecha_San

    Mecha_San Member

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    Archer is pretty strong against ninja and is a pretty good support. 2 arrow to kill a ninja full power. The armor for archer needs a little nerf, and maybe like you said, some of the arrows. Did a 1v2 against 2 ninjas once with archer. Don't even get me started on that knockback stick lmao (keep it though)
     
  16. GalacticAC

    GalacticAC Member

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    Can we have a staff response ):
     
  17. GalacticAC

    GalacticAC Member

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    I would say decrease the max arrow to 10 and get a arrow per 3-4 second will be good enough
     
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  18. Cowㅤ

    Cowㅤ Member

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    Cuteee
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    Totally agree, archer is too op
    No. Just reducing the speed to no speed when getting the flag is good enough.

    Agree, nice solution for the kit.

    Agreed.

    I think that just adding another splash potion of healing is good enough.

    The kit is alright, the poison level II is way too op.
    The kit is good how it is.

    And also making so when a player hits another player while being invis they should get removed the effect.

    Part II: New Kits

     
  19. GalacticAC

    GalacticAC Member

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    Nice idea
    this also works, maybe make the two potion in one stack so it looks better
    The problem is that potion I is a joke, either upgrade it to level II and reduce the time to like 4-6 sec or change poison to wither
    Its just bug fix ): skelle wandering into void is annoying
    idk about this, might kill the kit
    Imo guardian, witch and squid all belongs to the same category with different focuses, different play styles may favor different kit, I would say at least add one of three in the game (ppl liked the idea of squid tho)
    This is a opinion-based thing tbh, some might find it op with some of them think its underpowered, and plz make it leather legging, it looks funny that way D:
    Remove the hat and make the cooldown 45 second, 2.5 heart per 45 sec is not too much imo
     
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  20. GalacticAC

    GalacticAC Member

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    Rip blockwars, its removed now ):