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jessters

Member
May 24, 2025
11
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22
Intro:
As quite literally everyone in the community knows, wiz is the most overpowered kit in the game at the moment

Many people say it's inherently flawed due to relying on abusing speed and running to heal if things don't work well at the start of the fight.

And a flawed kit demands a rework to fix those flaws, therefore I came up with this after spending about a week trying to figure out the right things to change;

Rework:

The wizard, a magical creature able to adapt to its environment

FYI: This idea is mostly aimed towards making it a 'if you beat the odds once, you adapt and shift them in your favour temporarily'

- Armour:

-> Full leather dyed light blue(giving the impression of diamond from afar, adding a slight sense of deception)

-> Enchanted with protection 1 on every armour piece

- Weapons:

-> Iron sword enchanted with sharpness 2

-> Fire charge(Special item)

-> The fire charge launches a single blaze fireball at the aiming direction of the user

-> Removed on use, gain back 1 per kill, up to a max of 2 fireballs in the inventory at a time

- Special ability:
-> Gain an adaptive buff based on the kit of the last player you killed. The buff goes away after killing a different kit, or upon effect expiration

-> Warrior killed: Gain resistance 1(+20% damage reduction) for 50 seconds

-> Wizard killed: Gain fire resistance for 80 seconds

-> Beast killed: Gain strength 1(+3.5~ dmg increase) for 50 seconds

-> Samurai killed: Gain speed 2(+40% movement speed, 17% faster than sprint jumping) for 20 seconds

-> Assassin killed: Gain speed 1(+20% movement speed) for 45 seconds

-> Stealth killed: Gain regeneration 1(+0.4 hp/second) for 12 seconds

-> Poseidon killed: Gain depth strider 2 on your armour

-> Archer killed: Gain resistance 1(+20% damage reduction) for 15 seconds, and regeneration 2(+0.8 hp/second) for 4 seconds

As a kit specific idea, the wizard would also hear a levelup sound effect for each kill
 
Jan 21, 2024
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Слава Україні! 🇺🇦🇺🇦🇺🇦
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Pronouns
He/Him
Intro:
As quite literally everyone in the community knows, wiz is the most overpowered kit in the game at the moment

Many people say it's inherently flawed due to relying on abusing speed and running to heal if things don't work well at the start of the fight.

And a flawed kit demands a rework to fix those flaws, therefore I came up with this after spending about a week trying to figure out the right things to change;

Rework:

The wizard, a magical creature able to adapt to its environment

FYI: This idea is mostly aimed towards making it a 'if you beat the odds once, you adapt and shift them in your favour temporarily'

- Armour:

-> Full leather dyed light blue(giving the impression of diamond from afar, adding a slight sense of deception)

-> Enchanted with protection 1 on every armour piece

- Weapons:

-> Iron sword enchanted with sharpness 2

-> Fire charge(Special item)

-> The fire charge launches a single blaze fireball at the aiming direction of the user

-> Removed on use, gain back 1 per kill, up to a max of 2 fireballs in the inventory at a time

- Special ability:
-> Gain an adaptive buff based on the kit of the last player you killed. The buff goes away after killing a different kit, or upon effect expiration

-> Warrior killed: Gain resistance 1(+20% damage reduction) for 50 seconds

-> Wizard killed: Gain fire resistance for 80 seconds

-> Beast killed: Gain strength 1(+3.5~ dmg increase) for 50 seconds

-> Samurai killed: Gain speed 2(+40% movement speed, 17% faster than sprint jumping) for 20 seconds

-> Assassin killed: Gain speed 1(+20% movement speed) for 45 seconds

-> Stealth killed: Gain regeneration 1(+0.4 hp/second) for 12 seconds

-> Poseidon killed: Gain depth strider 2 on your armour

-> Archer killed: Gain resistance 1(+20% damage reduction) for 15 seconds, and regeneration 2(+0.8 hp/second) for 4 seconds

As a kit specific idea, the wizard would also hear a levelup sound effect for each kill
I just think the wizard potions have to be buffed and i think beast and warrior have to be turned around. Why add so many effects, its plain and nice now
 
Jun 11, 2022
38
70
49
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Idk, I am a Hacker from afar
Pronouns
He/Him
Intro:
As quite literally everyone in the community knows, wiz is the most overpowered kit in the game at the moment

Many people say it's inherently flawed due to relying on abusing speed and running to heal if things don't work well at the start of the fight.

And a flawed kit demands a rework to fix those flaws, therefore I came up with this after spending about a week trying to figure out the right things to change;

Rework:

The wizard, a magical creature able to adapt to its environment

FYI: This idea is mostly aimed towards making it a 'if you beat the odds once, you adapt and shift them in your favour temporarily'

- Armour:

-> Full leather dyed light blue(giving the impression of diamond from afar, adding a slight sense of deception)

-> Enchanted with protection 1 on every armour piece

- Weapons:

-> Iron sword enchanted with sharpness 2

-> Fire charge(Special item)

-> The fire charge launches a single blaze fireball at the aiming direction of the user

-> Removed on use, gain back 1 per kill, up to a max of 2 fireballs in the inventory at a time

- Special ability:
-> Gain an adaptive buff based on the kit of the last player you killed. The buff goes away after killing a different kit, or upon effect expiration

-> Warrior killed: Gain resistance 1(+20% damage reduction) for 50 seconds

-> Wizard killed: Gain fire resistance for 80 seconds

-> Beast killed: Gain strength 1(+3.5~ dmg increase) for 50 seconds

-> Samurai killed: Gain speed 2(+40% movement speed, 17% faster than sprint jumping) for 20 seconds

-> Assassin killed: Gain speed 1(+20% movement speed) for 45 seconds

-> Stealth killed: Gain regeneration 1(+0.4 hp/second) for 12 seconds

-> Poseidon killed: Gain depth strider 2 on your armour

-> Archer killed: Gain resistance 1(+20% damage reduction) for 15 seconds, and regeneration 2(+0.8 hp/second) for 4 seconds

As a kit specific idea, the wizard would also hear a levelup sound effect for each kill
wiz is like a glass cannon, high damage output but fragile compared to warrior/beast. it was nerfed once already iirc
 

Herrrooo

Well-Known Member
Jun 17, 2018
113
180
119
Holland
Al though I like the idea of nerfing wizard, I do think as said before that FFA needs to stay "clean".

With that being said, I do highly recommend nerfing wizard, considering some of the kit's features. I'll explain:
To begin with, the wizard kit may just have too many remedies, considering it can fight, flee, but even simply throw potions, which is not considered a form of fighting, but does give way to deal relatively high damage in exchange for simply no effort.

But then the ultimate point, a point which could not have been in the past; the wizard kit over time regains its potions. I believe if we aim for a balance in this kit, only some of the potions should be regained over time. I think however that all of us can already agree that "Strength" should not be among those. Just remind yourselves that shopping still exists, and when somebody is using wizard and shopping, whilst regaining all other potions, especially "Strength", they almost reach invulnerability.

All of these stated points do make a good reason for re-considering some of the wizard kit's abilities and weapons.
I hope this was all comprehensive.
 

Siza

Well-Known Member
Nov 11, 2018
365
247
119
22
I feel like this would all make it way too complicated. I do agree though, Wizard kit is very strong, if you know how to play with it. But I do not see how the kit can get nerfed even more, and making the other kits stronger would be a bad idea in my opinion.
Right now the kit is just as it should be, strong yet vulnerable. I like it how it is and dont see why and how the kit should get nerfed, though if it does I would be up for it as well.
 
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