Minecraft PC IP: play.cubecraft.net

Bgr_

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Mar 17, 2018
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IMO Tower Defense games typically go on REALLY long, and even against bad players rushes are... Pretty much nonexistent, and require significantly more coordination to send out than they require to defend.

I think some mobs should have their base levels buffed in some way, or new mobs should be added with the intent of being used as an early-mid game rush send. Game's shouldn't consistently end once a player efficiently getting XP can send like 6 giants.

Another suggestion would be to add (or buff) other mobs to be efficient for gaining XP. Currently, the most efficient is Spiders, but the benefit of these scale off pretty quickly, and there is a huge gap in ability to generate XP and get / buff mobs and a players ability to get the XP required to do so. Making mid-late game XP gain better would again, significantly improve a team or players ability to rush.
 
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BicolourSine41 🇺🇦 wrote on caraMel's profile.
woaaaaah congrats! are applications open again?!
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Thanks for everything Flxen
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Why do you use AI to write the majority of your posts? What are you even hoping to achieve with it…
Quick question to CubeCraft devs:
Sharpness particles and Vibrant Visuals were added to Minecraft Bedrock in v1.21.80 and v1.21.90 respectively. Will they be supported on the server when the server base version gets updated to Java v1.21.6? (Bedrock equivalent is v1.21.90)
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