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  1. rubik_cube_man

    The 1.19 migration to Bedrock

    Hi everyone I want to chat about the migration to Bedrock, so you can understand where it's at and when we hope it will be released. As we know this has impacted our delivery of updates. We can't thank you enough for your patience. We're gamers at the end of the day, we know how frustrating it...
  2. rubik_cube_man

    The 1.19 migration to Bedrock

    Hi everyone I want to chat about the migration to Bedrock, so you can understand where it's at and when we hope it will be released. As we know this has impacted our delivery of updates. We can't thank you enough for your patience. We're gamers at the end of the day, we know how frustrating it...
  3. rubik_cube_man

    🎏 Giga BlockWars - 50v50 & Other tweaks!

    Hey Bedrock CubeCrafters! Let's start with a little story. One day, @Soulless_Unity & @rubik_cube_man were chilling whilst watching Zootopia, when Soul mentioned that BlockWars was one of their favourite gamemodes, and Rubik hinted that it would be a fun idea if there were a 100 player...
  4. rubik_cube_man

    🎏 Giga BlockWars - 50v50 & Other tweaks!

    Hey Bedrock CubeCrafters! Let's start with a little story. One day, @Soulless_Unity & @rubik_cube_man were chilling whilst watching Zootopia, when Soul mentioned that BlockWars was one of their favourite gamemodes, and Rubik hinted that it would be a fun idea if there were a 100 player...
  5. rubik_cube_man

    🏹 SkyWars Duels

    Hello CubeCrafters! It's time for another game duel. 🏹 SkyWars Duels! Continuing with the game duels releases. Last week you saw BlockWars CTF duels get released, and it's time for our 2nd biggest game to get the duels love! You can find SkyWars Duels on Java within the SkyWars NPC, or...
  6. rubik_cube_man

    🏹 SkyWars Duels

    Hello CubeCrafters! It's time for another game duel. 🏹 SkyWars Duels! Continuing with the game duels releases. Last week you saw BlockWars CTF duels get released, and it's time for our 2nd biggest game to get the duels love! You can find SkyWars Duels on Java within the SkyWars NPC, or...
  7. rubik_cube_man

    Behind the Cube #4 - Matchmaking Madness

    Hello CubeCrafters, Today in this Behind the Cube, we will be exploring the complex matchmaking solution we have. This is a system that nobody really gives much attention to and is a lot more complex than most people give credit. When joining a game, many calculations are all happening to get...
  8. rubik_cube_man

    Coding Behind the Cube #4 - Matchmaking Madness

    Hello CubeCrafters, Today in this Behind the Cube, we will be exploring the complex matchmaking solution we have. This is a system that nobody really gives much attention to and is a lot more complex than most people give credit. When joining a game, many calculations are all happening to get...
  9. rubik_cube_man

    Bedrock Community Feedback: Platform-Specific Games

    We do not really support stream sniping or intentionally grouping with friends in solo modes. Stream sniping is a problem for many streamers, as it causes targeting an a whole host of problems for them. For streamers to have a fair game, it is important that they are put into games where they...
  10. rubik_cube_man

    Bedrock Community Feedback: Platform-Specific Games

    @SEN0RWIZZARD What is your reason behind wanting this setting. How will this help improve your games? What reason do other players have an incentive to enable this setting too?
  11. rubik_cube_man

    Bedrock Community Feedback: Platform-Specific Games

    So we have had a long discussion today surrounding the feedback which has been given, and here is the conclusions we've come to: This takes away the challenge from some mobile/console users Following our discussion regarding this matter, we agree that you're not wrong. There will be some...
  12. rubik_cube_man

    Bedrock Community Feedback: Platform-Specific Games

    Thank you everyone for your feedback. We will be reviewing this later today, so I'm not going to comment on most of it at this point, however we appreciate all the feedback that you give us. It really helps! This is a good point, and something we overlooked. For now I've enabled support for the...
  13. rubik_cube_man

    Bedrock Community Feedback: Platform-Specific Games

    :redsus: GOOD NEWS EVERYBODY! :bluesus: We've just released our first prototype of this system onto the SkyWars Knockback Test game. This system will now group you with other people on the same input device as you (touchscreen, controllers or mouse & keyboard). Queue times might be slightly...
  14. rubik_cube_man

    Bedrock Community Feedback: Platform-Specific Games

    This is something that we're also able to do. For the sake of simplicity we have been addressing different platforms by their default input devices, however when the system is developed, we will be engineer it around your input device rather than the software you run. This is something that we...
  15. rubik_cube_man

    🏰 Colony Control Update - Defences Revamp & Bug Fixes!

    Hey CubeCrafters! Today we're excited to be announcing an update for our newest game Colony Control! We're glad that people are enjoying this game - it has been great to see all your feedback, and know that we're reading all of it! 🏹 Walls Revamp, Gates & Archer Towers! After reading feedback...
  16. rubik_cube_man

    🏰 Colony Control Update - Defences Revamp & Bug Fixes!

    Hey CubeCrafters! Today we're excited to be announcing an update for our newest game Colony Control! We're glad that people are enjoying this game - it has been great to see all your feedback, and know that we're reading all of it! 🏹 Walls Revamp, Gates & Archer Towers! After reading feedback...
  17. rubik_cube_man

    All Networks Colony Control suggestions

    Hey! @Palombo just sent me this thread! Look what we were just prototyping on the build server! Love the suggestions!
  18. rubik_cube_man

    Implemented Damage indicartor Bar Mode suggestion

    Thanks for the report. We've pushed a fix for this issue! Since adding multiple rows of hearts was quite difficult, we've made it so that it shows up as a number for anything greater than 10 hearts (not including absorption).
  19. rubik_cube_man

    NEW: Among Slimes - Minecraft Space Murder Mystery

    Hey Java CubeCrafters! I've been here at CubeCraft for almost 8 years now! At the start, I was the only developer and loved creating crazy games super quickly (in 2015 we released a new game every week over summer!!). 😱 Now, (usually) our games take a lot longer to develop as they go through...
  20. rubik_cube_man

    NEW: Among Slimes - Minecraft Space Murder Mystery

    Hey Java CubeCrafters! I've been here at CubeCraft for almost 8 years now! At the start, I was the only developer and loved creating crazy games super quickly (in 2015 we released a new game every week over summer!!). 😱 Now, (usually) our games take a lot longer to develop as they go through...
  21. rubik_cube_man

    The Great "Damage Indicator" Debate

    From reading the comments it seems that people like to be able to see the health of other players, but everyone agrees that all players should have an equal chance in a fight. I would just like to clarify, with option 1, we will add a setting so that you can turn it off if you wish. I just...
  22. rubik_cube_man

    Introducing our new Developers - #SPOILERS

    Currently, all our maps for a specific game mode are all in the same world. This means that when we want to load that game, we need to make a copy of all the maps. Some games like SkyWars have very big world files, and we need to make a copy of the world every time the server is started. The new...
  23. rubik_cube_man

    Introducing our new Developers - #SPOILERS

    Recently, we've bought on some new developers, to yet further expand our developer team. It's important to us that we keep growing our team, as more developers means more content, which means more happy players! :) Game Developers Currently, the only developer that we have is @Palombo, however...
  24. rubik_cube_man

    Introducing our new Developers - #SPOILERS

    Recently, we've bought on some new developers, to yet further expand our developer team. It's important to us that we keep growing our team, as more developers means more content, which means more happy players! :) Game Developers Currently, the only developer that we have is @Palombo, however...
  25. rubik_cube_man

    EggWars Update Followup

    Following feedback and a long discussion which we have had in Discord, we've edited the post to reflect all the changes we plan to make to the game going forwards.
  26. rubik_cube_man

    EggWars Update Followup

    Hello CubeCrafters, Thank you for all your feedback with regards to the EggWars update. We always try our best to bring you the most enjoyable games possible but know it's important to update and refresh our gamemodes to attract new players and keep things interested. We have heard your recent...
  27. rubik_cube_man

    EggWars Update Followup

    Hello CubeCrafters, Thank you for all your feedback with regards to the EggWars update. We always try our best to bring you the most enjoyable games possible but know it's important to update and refresh our gamemodes to attract new players and keep things interested. We have heard your recent...
  28. rubik_cube_man

    unlocking the nether

    😱 Oops! So Yesterday we started staff testing on our Nether Dimension, as this allows us to iron out any bugs with the update prior to release. It seems however that you've been given a quest to access the Nether, despite not actually having access to it yet. I'm not sure how difficult a fix...
  29. rubik_cube_man

    Thank You!

    We finally broke our player record from 2016 and have reached a new network high of over 38k players! 😱 In 2012, I was 14, wanted to learn to code and have a server to play with my friends on. For Christmas my parents got me a server from "Minecraft4u" and CubeCraft was born. We saw growth at...
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