I don't think changing it to a transparent block will allow you to phase through if the glitch happens, the same mechanics should still apply. Also, a staff member could probably confirm, but i think you get stuck to where you're standing, rather than just physically trapped in a 1x1, when you...
I don't think anything else needs to change apart from changing ice to blue glass, it can still be called "Frozen Bow" as it will still "freeze" you in place. This glitch happens most days for me, even with decent ping (20-30ms), and it deals 3-4 hearts of damage, regardless or armour, so if...
Problem: Sometimes when you get shot by the frozen bow it'll glitch and you will start suffocating in the ice walls, this does about 3-4 hearts of damage.
Can the ice just be replaced by blue glass (to look like ice)?
Don't think it needs a nerf, it's only OP in very specific situations (trapped in a corner and out of meele range). I normally combine it with another auto or shotgun bow to make a normal vanilla bow.
It's quite simple to counter, just stay out of range. Also it's not that hard to just strafe...
I agree that some of the stats aren't that useful, e.g. blocks broken, placed, walked, but having them there doesn't hurt.
However, having more stats added would be nice, e.g. longest game, fastest win, most kills in one game, longest combo
ohhh didnt realise the ability was only one item, thats pretty rubbish then most likely just get blocks or food or something, people rarely clear out their inventory. I feel they should at least up that to the whole inventory especially cause it only works once a games as well
as onikpig said there is an ability already in skywars which goes up to 34% chance of getting the loot and costs a total of 19000 points-ish to max out
i dont think making it a 100% chance feature would be good or even fair. I feel people would just pick the bow kit and camp waiting to snipe...
agree, unbalanced teams suck for everyone - the one person is most likely going to lose and it's boring for the team cause everyone's just chasing one guy
fairly sure there is already some sort of team balancing in skywars so shouldn't be difficult to implement it in lucky blocks as well
also...
will there be a larger update for lucky islands in the near future? I feel a lot of the maps could do with updating/improving and the lucky blocks rebalancing.
does it matter that it's not a minigame and doesnt fit 'cubecraft's theme'. Eggwars can easily last 30+ mins so wouldn't really class that as a minigame
In skywars or lucky islands i think this should be allowed - not much advantage can be gained from spec-ing in these and I dont think people are sweaty enough to call there mate just to spec for them. Also if people are hiding they deserved to get called out for camping
In eggwars a spec would...
So this means it's unfair as an unexperienced player could just download a health bar mod and knows these things without having to learn to gauge fights and count hits.
Vanilla minecraft doesn't have health bars because it wasn't created to be a primarily PVP game
I've never used a health bar mod (have thought about it) and I don't necessarily feel like it gives too much of an advantage. During a fights it quite hard to concentrate on your health, your...
People camp bridges anyway, its called chokepointing.
also rods are slow and have limited range so it shouldnt be such a problem
bows are much easier to spam and people can still tunnel bridge
since this has been extended for a week - can an option to queue for only new maps be added?
Only kind of like Angelic and having to queue and re-queue gets a bit annoying
Angelic used to be one of my favourites. But the other skywars maps, ngl, didnt/dont really like.
A slightly downscaled Angelic and Magic maps could work tho. Mid on Magic is huge
Lucky Islands
Think the whole gamemode needs a big update but will stick to just map feedback here. Also I mainly play solo but a lot of points can apply to both modes.
- In general I prefer large, open, flat maps where not much bridging is needed. This promotes faster gamplay and more action...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.