Minecraft PC IP: play.cubecraft.net

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  1. CommandantSlime

    F1 Map

    Looks good.
  2. CommandantSlime

    Java [Game Idea] Annihilation

    Thanks for the notification. This game sounds cool. +1
  3. CommandantSlime

    Java private games

    Mineplex has something similar to this, and it seems to work well. You have to have the Legend rank (I think that would be equivalent to diamond or emerald on Cubecraft). You can't get points or achievements in private games either. I don't think this would take away much player traffic, as most...
  4. CommandantSlime

    Change EggWars Overpowered Gamemode

    That's a four player map, right? I rarely play maps above two players, and I almost only play with friends, so the *hardships* of being on a large team with randoms are unknown to me.
  5. CommandantSlime

    Change EggWars Overpowered Gamemode

    I like the extra challenge of trying to defend the egg. The egg is what separates eggwars from other games. It is EGGwars after all. Or you can constantly fire at the enemy, even if your chances of hitting are slim to none. Even if you can hit and they have a shield, destroying it will give...
  6. CommandantSlime

    Change EggWars Overpowered Gamemode

    Good point.
  7. CommandantSlime

    Change EggWars Overpowered Gamemode

    Defeat other teams whilst defending your egg. That is the objective. Wearing down people's shields before they engage you is actually very useful. Especially when they aren't paying attention to it. That's one big durability sink. Another is if you just use the same bow for a long time. A bow...
  8. CommandantSlime

    Change EggWars Overpowered Gamemode

    lol That's my favourite part of overpowered. I prefer normal, but I do like the food prices on OP.
  9. CommandantSlime

    Change EggWars Overpowered Gamemode

    I mean, the game is all about the defense of your egg... I've had bows break on me before. It happens fairly often. Especially when you're breaking an opponents shield with it. An enderpearl is a great risk for a great reward. If you aren't prepared enough when you throw it, the outcome could...
  10. CommandantSlime

    Change EggWars Overpowered Gamemode

    An enderpearl is free access to anywhere within throwing range. I think it's cost is perfect. It's justified. The punch bow costs more than any other bow, more than a full set of the best armour (on normal), and requires that you buy arrows too. It doesn't have unlimited uses, as it can break...
  11. CommandantSlime

    Change EggWars Overpowered Gamemode

    I mean, I rarely encounter hardcore campers. Unless they're camping to the point where they can be reported, you can manage them without enderpearls. Even if you need e-pearls, you should easily be able to get a stack of diamonds, as you have control of the rest of the map while the campers only...
  12. CommandantSlime

    Change EggWars Overpowered Gamemode

    After the last nerf (which was a while ago), I don't think they need to change punch bows. It's easy enough to buy an enderpearl. Just use all the other available generators, as the campers can't get off their island. Oh yeah, if they refuse to leave and have an impenetrable fortress I think...
  13. CommandantSlime

    EggWars "Blob tag" mode idea

    I agree, it is rather different. I'm not really interested in adding a new game mode, but I figured I'd weigh in anyways.
  14. CommandantSlime

    EggWars "Blob tag" mode idea

    Can you elaborate more? I don't really get your meaning. I mean, the amount of time could be adjusted if five minutes is too short.
  15. CommandantSlime

    EggWars "Blob tag" mode idea

    I have an idea about making a fair winning system. When there's only one team left uncaptured, a timer starts (Say, five minutes? Maybe more.) The lone team has to survive that long to win. Sort like a defence mode. If they get captured, the "blob" team wins. For point division, I'd say do...
  16. CommandantSlime

    Change EggWars Overpowered Gamemode

    As long as you aren't picky about what map you play, you should be fine. Don't be afraid to join an empty lobby either, this new system is great for quick-filling games.
  17. CommandantSlime

    Change EggWars Overpowered Gamemode

    Exactly. If someone really wants to play overpowered, they can find a lobby with a ranked person in it.
  18. CommandantSlime

    Change EggWars Overpowered Gamemode

    The issue with this is that it would 1.) Remove one of the reasons for donating, as most people probably bought a rank to play OP. This would make it so they paid for nothing. 2.) Game traffic would be split even more, making games fill up slower for everyone.
  19. CommandantSlime

    Change EggWars Overpowered Gamemode

    I think that the best solution would be changing the vote to take place in the lobby. That really only applies to teams, but (like the OP) I mainly play teams. That way, if you don't like overpowered you can quit before the game starts. Games fill much faster with the new map selection system...
  20. CommandantSlime

    punch bow balance

    That would be terrible. The bow was already nerfed, and bowspamming isn't a very big issue anymore. Everything's fine as is.
  21. CommandantSlime

    Implemented Block Wars 1.8

    Cleaning isn't that much of an issue. When someone else attacks you after you've just taken a beating, they deserve to win. That's strategy. Wait till your opponents whittle each other down then attack. The armour durability issue you talk about isn't really an issue. You're rewarded for being...
  22. CommandantSlime

    Implemented Block Wars 1.8

    But it is 1.9. For people who love 1.9, it's nice having a server to play on. Why does fight length matter? It's still just as much of a rush. A single second isn't going to matter unless you don't use it well (like if you miss). I don't get the complaint of "It makes the fights longer."...
  23. CommandantSlime

    Implemented Block Wars 1.8

    How often you hit someone is entirely you. Whether you hit or miss relies on the player's skill level. If you can keep your crosshairs on the opponent, you hit. Food-based PvP isn't that bad. If you don't remember to eat, you'll likely lose. It's extra incentive to buy and eat food often. It...
  24. CommandantSlime

    Implemented Block Wars 1.8

    @CommunistCactusfanboy uses reliable sources. I've read his posts before.
  25. CommandantSlime

    Implemented Block Wars 1.8

    I don't disagree there. Some people might not find it boring. I for sure don't. Battles are just as exhilarating. It's not like Minecraft's now a turn-based strategy game. Missing was still an issue in pre-1.9, and making it a bigger issue widens the skill gap. Being able to hit your target is...
  26. CommandantSlime

    Implemented Block Wars 1.8

    Why can't people just accept the new PvP? People have reacted negatively to many features when they first came out, but they moved on. What makes this any different? Who cares what the PvP is like, I find it fun either way. I prefer 1.9, but there's also the fact that there's concrete in the...
  27. CommandantSlime

    EggWars armour

    I liked the old armour. It was easier to blend in with a bland colour. I also really miss the old glass.
  28. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    Delaying their death(s) is important. It adds to the game. While it may be annoying, it makes the game a little more fun IMO. I just like having the noobs around, you know?
  29. CommandantSlime

    Increase the price of golden apples, too many people chug them.

    And before anyone replies with something like "Noobs have to get good before they can win," or something like that, do note that this gives them an opportunity get better.
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