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    Simple suggestion for Tower Defence -- Know Other Side's Castle Health

    Three quick and easy suggestions for Tower Defence: 1) As the game is programmed now, if the game times out and both sides are still standing, the side with the most castle health wins, otherwise it's declared as a tie. (An improvement over the old TD which just gave winning position to red...
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    Game suggestion

    I absolutely love TD, and it's basically the reason I keep playing Minecraft. But one suggestion; when you have new players, they often do not understand how important it is to place the towers correctly so you can "pack" them in. A lot of times you end up with a situation like this, below...
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    "Tie" Goes to Red in Tower Defence? Why?

    I've played a few games where both sides are equally skilled and the game times out with both sides having 200 castle health. For some reason, every time this happens, the game ends and the server declares "red" the winner. Am I missing something? Seems like in a true "tie" game, either both...
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    Suggestion to Improve Tower Defence

    Two suggestions for Tower Defence, both related to how the game rewards players for Tower "kills": (1) The way the Tower Defence game is set up, if you place a tower that kills mobs, you get points for each kill that the tower causes. This gives you a way to very rapidly get coins if you place...
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