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IcyMln

Novice Member
May 22, 2024
83
93
34
United Kingdom
Pronouns
He/Him
Hey! I am an FFA player and in the past months I have noticed the amount of cheaters are in the FFA.

However, all of the cheaters ( blatant ) uses something called Disabler which makes their ping extremely high to bypass the sentinel bot,




# Script to check player ping 5 continues times and kicks the player if it's consistently too high
every 5 seconds:
loop all players:
# Initialize a counter for high ping detections
set {_high_ping_count} to 0

# Loop 5 times, checking the ping every 1 second
loop 5 times:
if loop-player's ping is greater than 800: # Change 800 to your preferred max ping
add 1 to {_high_ping_count}
wait 1 second

# If the player's ping was high in all 5 checks, kick them
if {_high_ping_count} is 5:
kick loop-player

With a screen says "Your ping is unstable (Fake Ping/Disabler detected)!"

This prevents cheaters to get very comfortable while cheating!
 
Dec 29, 2025
2
1
4
25
Legit players could get banned because >800 ms ping ≠ cheating. Also, Disabler and FakeLag are different things. a Disabler is a cheat that attempts to disable or bypass the anticheat, while fakelag works by delaying movement related packets. Disablers might cause high ping, but that's not reliable enough to use as a detection method. Packet spikes can be much shorter than 5 seconds, and many cheats don't maintain a constant 800+ ms ping at all. Adding an (obviously bad ai script) like this would likely create more false flags while still missing many actual cheaters. I myself have seen many players use fakelag and being undetected for quite some time, and do agree something needs to be done about it.
 
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IcyMln

Novice Member
May 22, 2024
83
93
34
United Kingdom
Pronouns
He/Him
Legit players could get banned because >800 ms ping ≠ cheating. Also, Disabler and FakeLag are different things. a Disabler is a cheat that attempts to disable or bypass the anticheat, while fakelag works by delaying movement related packets. Disablers might cause high ping, but that's not reliable enough to use as a detection method. Packet spikes can be much shorter than 5 seconds, and many cheats don't maintain a constant 800+ ms ping at all. Adding an (obviously bad ai script) like this would likely create more false flags while still missing many actual cheaters. I myself have seen many players use fakelag and being undetected for quite some time, and do agree something needs to be done about it.
I totally agree with you + the script that I have provided is just an example I am not a programmer or something, Im just trying to suggest something nothing more.

Also, thank you for your participation.
 

revenge

Member
Jun 12, 2026
26
24
4
24
Katsilanda
Hey! I am an FFA player and in the past months I have noticed the amount of cheaters are in the FFA.

However, all of the cheaters ( blatant ) uses something called Disabler which makes their ping extremely high to bypass the sentinel bot,




# Script to check player ping 5 continues times and kicks the player if it's consistently too high
every 5 seconds:
loop all players:
# Initialize a counter for high ping detections
set {_high_ping_count} to 0

# Loop 5 times, checking the ping every 1 second
loop 5 times:
if loop-player's ping is greater than 800: # Change 800 to your preferred max ping
add 1 to {_high_ping_count}
wait 1 second

# If the player's ping was high in all 5 checks, kick them
if {_high_ping_count} is 5:
kick loop-player

With a screen says "Your ping is unstable (Fake Ping/Disabler detected)!"

This prevents cheaters to get very comfortable while cheating!
This is actually a really smart fix.
The fake ping / disabler bypass in FFA is so annoying, it makes hackers impossible to hit while Sentinel just stands there. Adding a quick check to kick anyone holding an insane ping for too long would definitely solve this. Upvoted!
 
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