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toomuchrng

Member
Jul 13, 2025
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[Suggestion] Achievements in Pillar of Fortune

Hey CubeCraft team,

I’ve got a small idea that could make Pillar of Fortune even more fun: add achievements during the game.

Since you already get random items over time, it would be cool if there were little challenges or goals you could complete while playing. Stuff like:
• getting a full set of armor
• collecting all tools
• enchanting something
• spawning a snow golem or iron golem
• defeating a whole lobby
• being the last one standing for the first time

Things like that would give the game more variety and make it feel more rewarding. Players could try out different strategies and have more reasons to play again. Even just small achievements would add a lot to the overall experience.

Also – I’ve got way more ideas for possible achievements. If you’re interested, I’d be happy to put together a list with 50+ examples!

Thanks for reading, and keep up the great work :)
 

wwxx

Member
Jul 11, 2025
45
75
19
20
[Suggestion] Achievements in Pillar of Fortune

Hey CubeCraft team,

I’ve got a small idea that could make Pillar of Fortune even more fun: add achievements during the game.

Since you already get random items over time, it would be cool if there were little challenges or goals you could complete while playing. Stuff like:
• getting a full set of armor
• collecting all tools
• enchanting something
• spawning a snow golem or iron golem
• defeating a whole lobby
• being the last one standing for the first time

Things like that would give the game more variety and make it feel more rewarding. Players could try out different strategies and have more reasons to play again. Even just small achievements would add a lot to the overall experience.

Also – I’ve got way more ideas for possible achievements. If you’re interested, I’d be happy to put together a list with 50+ examples!

Thanks for reading, and keep up the great work :)
This is a fantastic idea! Adding achievements would definitely bring a fresh layer of fun and challenge to Pillar of Fortune. It would encourage players to try out different playstyles instead of just focusing on survival or PvP.

For example, challenges like spawning a golem or collecting all tools would push players to think strategically about their resources and actions. Even small rewards like XP, coins, or cosmetics would make achievements feel even more exciting and worthwhile.

It would also be awesome if some achievements were secret or really difficult, to give veteran players something to chase.

I really hope the CubeCraft team considers this idea in a future update. Thanks for sharing it – I’d love to see your full list of 50+ achievements!
 

xv56

Novice Member
Sep 10, 2021
17
16
54
26
That definitely would improve the gamemode, as pillars of fortune is far from perfect and could use some of these ideas
 

lqpris

Novice Member
Oct 30, 2024
116
207
49
England
Pronouns
He/Him
[Suggestion] Achievements in Pillar of Fortune

Hey CubeCraft team,

I’ve got a small idea that could make Pillar of Fortune even more fun: add achievements during the game.

Since you already get random items over time, it would be cool if there were little challenges or goals you could complete while playing. Stuff like:
• getting a full set of armor
• collecting all tools
• enchanting something
• spawning a snow golem or iron golem
• defeating a whole lobby
• being the last one standing for the first time

Things like that would give the game more variety and make it feel more rewarding. Players could try out different strategies and have more reasons to play again. Even just small achievements would add a lot to the overall experience.

Also – I’ve got way more ideas for possible achievements. If you’re interested, I’d be happy to put together a list with 50+ examples!

Thanks for reading, and keep up the great work :)
I think achievements on each gamemode would be a cool addition to make players try different things and stopping the game from being repetetive (I think there are achievements on java already)
 
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Hi fesa so you just recently rejected one of my bug reports that Stiff/Tim the manager has told me to post here for better tracking; It was the one about projectile aiming direction using the spot of the previous tick.
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