You've got to keep in mind, unless a player has a ton of free time, they're unlikely to get farther than level 4 of a given ability. A 8% chance of 10 seconds of Regen 1 on a kill isn't all that stellar. Honestly I like abilities like the Feather Weight a lot more than the others because the...
Sorry, didn't have time to read the whole thread. While having them only be sold in the mid would be a good step in the right direction, I still don't think giving players ultimate mobility makes for a fun game. I've put forth other ideas in the past, such as arrows that disable a hit enemy's...
Enderpearls assist campers more often than not. Who's going to have more pearls, the campers who sit on their generators all day, or the real players who want to combat campers? I can't tell you how many times in OP I've taken out 3+ eggs only to discover that the last person left was a camper...
Oh my gosh. Seriously? Why is literally EVERYONE blind to my reply to Donald's statement? If a camper shoots you, then you just have to take cover for 15 seconds! Campers are, by definition, camping out on their island, so how are they gonna do anything in those 15 seconds where you can't shoot...
I also don't run into too much annoyance with camping, but many people seem to. This idea proposes a soft counter that doesn't completely shatter the strategy of playing defensively while also having niche use outside of stopping 'camping'. I thought it was a happy medium.
And...? The arrows are so incredibly expensive that spamming would be costly at best. If you get tagged with one of these, just take cover.
Really? It works for me and my teammates about 75% of the time. On a 3 player map, if you position one player at mid and one on each island next to the...
Oh, look, someone with a legitimate sense of logic who thinks things through instead of blindly saying "no". I was wondering where you were.
1. I don't understand this. 15 seconds gives you enough time to either run across a bridge, or to place a few blocks at the end of a bridge then shield up...
Seriously people? I propose an interesting bow stopping arrow idea and even though the one argument against it that has come up is easily refutable, everyone says "Nah" without using their noggins to think about it. Then this idea with incredibly obvious issues get a boatload of likes and...
Oh. My. Hecking. Gosh. Can none of you people read my rebuttal to Donald's post? Are you blind? Here it is again, for you all:
Now, tell me, if campers hit you with the bow-stopping arrow, what does that do? It makes you have to dodge arrows / run to cover for 15 seconds. That's it. If they...
Then they're still on their island and just spent 30 gold / 5 diamonds to stop your arrows for 15 seconds. Oh nooooooooooooooooo, it's so terrible. Whatever will we doooooooo. Oh yeah, I know, wait 15 seconds, then keep shooting. I don't understand how you think this is an issue.
Plus, if they...
Just add an arrow in the shop (~30 gold or ~5 diamonds each in normal mode) that prevents any player hit from firing their bow for 15 seconds. It will allow people to walk out over the void briefly without fear of being shot down by campers, but still requires a skillful hit to disable them, and...
Did I ever say it didn't? I'm just saying having players camping mid is a lot less cheap and annoying than having players camp their islands, because they can't cash in the emeralds or buy more gear at mid, forcing them to move at some point, thus being less 'camping' and more 'defending an area...
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