I can hopefully provide some insight on this topic as it has been an interesting issue to tackle from our perspective.
Essentially what we are trying to convey is that one physical click should register as one click by your computer. If you've made modifications to your mouse that could cause...
As mentioned in the original thread, "this threshold will be constantly changing to balance our volunteer staffs time while keeping its accuracy and effectiveness". I would also like to mention that even if a player is reported enough times, a staff member may not be online to handle the report...
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Working at CubeCraft has been an amazing experience and I am extremely grateful to be able to have a job that I enjoy doing everyday. It was also amazing to be able to witness the incredible achievements our entire team was able to achieve over the past year. I can't wait to see what our...
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I'm a week late but I have been apart of the team at CubeCraft for over a year now! We have made some incredible improvements to Sentinel over the past year compared to when we first started to help continue the fight to ensure fair play on the network. I had no idea when I bought the game...
I will no longer be using the forums for discussion of punishments after a Sentinel conversation. If you would like to discuss your punishment, you can instead email the anticheat team @ sentinelteam@cubecraft.net. Please be sure to include any necessary information, such as your username and...
No, the player must be online as the staff member must verify the player is cheating before issuing a punishment. Reporting on the forums is always a valid option and guarantees that if the player was indeed cheating, they will be punished.
Sentinel Reports are only limited to reporting players...
Having in game replays would be a great idea. We may look into something in the future, but we don’t have any current plans to implement a replay system.
All punishments are still verified by staff. Never will a player be punished solely off of the amount of reports they’ve received. In the...
This feature is already supported. It was just not mentioned in the original announcement :)
Players will also be sorted alphabetically by name to make it easier to find the player you are trying to report.
Hey Java and Bedrock CubeCrafters!
We are excited to announce we are introducing a new report command that will be available for all users!
Players can now use a new feature in Sentinel to report cheaters on the network which we call Sentinel reports. In the past, we have been hesitant to...
Hey Java and Bedrock CubeCrafters!
We are excited to announce we are introducing a new report command that will be available for all users!
Players can now use a new feature in Sentinel to report cheaters on the network which we call Sentinel reports. In the past, we have been hesitant to...
You can now view your report statistics through the report history command. Upon opening the history gui, you will see a nether star in the bottom of the inventory which shows how many reports you've opened, the amount of reports that have been accepted, and the amount of reports that have been...
If you're contacting me about a denied Sentinel appeal, please be sure you have opened a Sentinel conversation first before contacting me. You can do this by clicking "Discuss your appeal" through the appeals website. Be sure to include as much information as possible, including your client...
Your punishment has been removed. We are currently working with the team over at Lunar to fix an issue we discovered on 1.8 clients when 1.7 visuals are enabled. This did not give any user an advantage, but is an irregularity between Lunar and a vanilla client hence why Sentinel detected it as...
Hello CubeCrafters!
Welcome to the second edition of "Behind the Cube"! We hope these development blogs can give you guys some insight into what we are doing behind the scenes. In this edition, we will be discussing the development of Sentinel since we've started in May.
⚔️ Why is cheating...
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