I have a similar suggestion, just make a NPC-driven trading hall, players have to stock npcs, and you have to have a new NPC per area. You can only stock an npc with it's corresponding island's native materials
depends on the amount of reports previously written vs team chatting "hey, me and [gamertag] are going to teamkill each other, they agreed, don't report"
It would be devastating to builders to add Glowstone decay. They would either have to add a lot more lag tracking whether or not a Glowstone was connected to a tree, or make all glowstone decay, and that wouldn't work because you wouldn't be able to have unobtrusive Glowstone due to needing...
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