Minecraft PC IP: play.cubecraft.net

SkoodyDood

Dedicated Member
Jul 7, 2016
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Joe...
My idea: A player has a wood sword and maybe some gear, after killing a few players his armor and/or gear will SLOWLY be getting upgraded, such as having enchants or a diamond sword/armor. Obviously, there would be a player who is really good and never dies, well every 1h-5h the game restarts, maybe even just every 30min. Every level will/should be put with other players of the same level OR close.

I DO NOT HAVE A NAME FOR THIS.

--------------------------------------------------------------------------------------------------
So the problem we (Yes, we because we all play on this server) had was that it looks so much like Assasin because you basically kill to upgrade gear, well what about if you only upgrade after every 10 kills?

Example: You have a wood sword and you've just killed 10 people, now you get armor (Leather) , then you've killed another 10, now you get a bow, then another 10 kills and then you get the wood sword enchanted.


Another problem that we had was that there was going to be someone else who had way more advantage of you, if the level size (level matching) doesn't work then after every 10-60 kills (Haven't decided yet) will teleport you to a different part of the map where the new players that you are going to battle have about the same things you do.

The last Problem is that many people said it looked too much like "Sneaky Assassins" from Mineplex, it actually doesn't, on Mineplex you have to find the crystal while in this game mode (Probably going into the PVP section) you have to kill to get better stuff.

--------------------------------------------------------------------------------------------------
So, I'll tell the rules and the how we could make it very different from any other server.

Rules
1. Basic rules of course. https://www.cubecraft.net/threads/updated-in-game-rules.134453/
2. Teaming in solo mode will be bannable.
3. Using glitches ON PURPOSE will be a temporal ban.

Differences
1. The pvp map can be inside a cell.
2. There are different islands, like if you are in level 1 (Just started) there will be islands you can go to (All of that is inside of a cell/square/closed map)
3. No hunger.
4. Lava buckets, water buckets, TNT (Only 1 or 5 max given), building blocks are included.
5. Maybe the map can be destroyed while doing pvp. (Or using TNT)
6. You get the command /invite IGN if you want to invite your friends to a lobby.
7. Fall damage is increased x3
8. personalized death messages.
9. A team and a solo mode.
10. EVERYBODY gets the command /kick IGN, you can only report a player once if that player gets 5-10 (Not sure again) votes to kick, he gets kicked off the lobby for 1 day.
11. You can get pets, I know in the different versions of the game there are different mobs, then we could allow some SPECIFIC mobs (Pets).
12. The kits you can buy are: Start with a better sword (Enchanted or stone) for 1000 points, Get potions (Slowness, or instant damage) for 500 points (Only gets 1 potion), Spawn the mob (Pet) for 1500 points.
*AS TIME GOES THERE WILL OBVIOUSLY BE MORE KITS*
13. After killing 100 players without dying/in a row you get a special advantage for 30 sec to 1 min.
14. Every player that YOU kill is 1 point.
15. Double points for this mode can be added (Cubecraft store)
16. You can have a command like /save so if you have to go for a second you could leave and saving where you left it at, if the time is over (As I said before the world resets every 30min to 1 hour) you WILL lose your stuff.
17. There will be a place where players can MAKE THEIR OWN MAPS, it would be something like free build but for real PVP, and you can invite players! like a 1 vs 1.
18. In your world, you can have COMMAND blocks (Limited)
19. Since it's your map you can kick the players that you've invited for whatever reason you did.
^Comment: No, if you joined the guy's map you take responsibility for getting kicked out of HIS map.
20. Players can NAME their gear and swords on THEIR OWN MAPS.
21. Normal players can select what will be the name of their weapons and armor ON A PUBLIC MATH/LOBBY.

EDIT: Maybe you coud select what to upgrade :)

What do you all think? :) (Comment for me to edit this)
 
Last edited:

BanBoy

Well-Known Member
Apr 21, 2016
474
248
118
22
In my room
I don't support this. This is basically assassins with some few "improvements". I don't like the fact that you would get bow after 20 kills, as I don't use a bow. I like that there are shops in assassins so maybe if you could go to a shop and the amount of kills gives you a choice between gear upgrade sword upgrade or bow upgrade.

-1
 

SkoodyDood

Dedicated Member
Jul 7, 2016
869
1,015
198
20
Joe...
I don't support this. This is basically assassins with some few "improvements". I don't like the fact that you would get bow after 20 kills, as I don't use a bow. I like that there are shops in assassins so maybe if you could go to a shop and the amount of kills gives you a choice between gear upgrade sword upgrade or bow upgrade.

-1
When I mentioned the bow it was just an example, nothing is decided yet :P
 

SkoodyDood

Dedicated Member
Jul 7, 2016
869
1,015
198
20
Joe...
Still... I like to decide what to upgrade first :) sorry still no support for this gamemode
Actually, your comment just gave me an idea, what about if instead of just randomly upgrading YOU select what do you want to upgrade first.
Now, should I edit this thing? lol
 

SkoodyDood

Dedicated Member
Jul 7, 2016
869
1,015
198
20
Joe...
My idea: A player has a wood sword and maybe some gear, after killing a few players his armor and/or gear will SLOWLY be getting upgraded, such as having enchants or a diamond sword/armor. Obviously, there would be a player who is really good and never dies, well every 1h-5h the game restarts, maybe even just every 30min. Every level will/should be put with other players of the same level OR close.

I DO NOT HAVE A NAME FOR THIS.

--------------------------------------------------------------------------------------------------
So the problem we (Yes, we because we all play on this server) had was that it looks so much like Assasin because you basically kill to upgrade gear, well what about if you only upgrade after every 10 kills?

Example: You have a wood sword and you've just killed 10 people, now you get armor (Leather) , then you've killed another 10, now you get a bow, then another 10 kills and then you get the wood sword enchanted.


Another problem that we had was that there was going to be someone else who had way more advantage of you, if the level size (level matching) doesn't work then after every 10-60 kills (Haven't decided yet) will teleport you to a different part of the map where the new players that you are going to battle have about the same things you do.

The last Problem is that many people said it looked too much like "Sneaky Assassins" from Mineplex, it actually doesn't, on Mineplex you have to find the crystal while in this game mode (Probably going into the PVP section) you have to kill to get better stuff.

--------------------------------------------------------------------------------------------------
So, I'll tell the rules and the how we could make it very different from any other server.

Rules
1. Basic rules of course. https://www.cubecraft.net/threads/updated-in-game-rules.134453/
2. Teaming in solo mode will be bannable.
3. Using glitches ON PURPOSE will be a temporal ban.

Differences
1. The pvp map can be inside a cell.
2. There are different islands, like if you are in level 1 (Just started) there will be islands you can go to (All of that is inside of a cell/square/closed map)
3. No hunger.
4. Lava buckets, water buckets, TNT (Only 1 or 5 max given), building blocks are included.
5. Maybe the map can be destroyed while doing pvp. (Or using TNT)
6. You get the command /invite IGN if you want to invite your friends to a lobby.
7. Fall damage is increased x3
8. personalized death messages.
9. A team and a solo mode.
10. EVERYBODY gets the command /kick IGN, you can only report a player once if that player gets 5-10 (Not sure again) votes to kick, he gets kicked off the lobby for 1 day.
11. You can get pets, I know in the different versions of the game there are different mobs, then we could allow some SPECIFIC mobs (Pets).
12. The kits you can buy are: Start with a better sword (Enchanted or stone) for 1000 points, Get potions (Slowness, or instant damage) for 500 points (Only gets 1 potion), Spawn the mob (Pet) for 1500 points.
*AS TIME GOES THERE WILL OBVIOUSLY BE MORE KITS*
13. After killing 100 players without dying/in a row you get a special advantage for 30 sec to 1 min.
14. Every player that YOU kill is 1 point.
15. Double points for this mode can be added (Cubecraft store)
16. You can have a command like /save so if you have to go for a second you could leave and saving where you left it at, if the time is over (As I said before the world resets every 30min to 1 hour) you WILL lose your stuff.
17. There will be a place where players can MAKE THEIR OWN MAPS, it would be something like free build but for real PVP, and you can invite players! like a 1 vs 1.
18. In your world, you can have COMMAND blocks (Limited)
19. Since it's your map you can kick the players that you've invited for whatever reason you did.
^Comment: No, if you joined the guy's map you take responsibility for getting kicked out of HIS map.
20. Players can NAME their gear and swords on THEIR OWN MAPS.
21. Normal players can select what will be the name of their weapons and armor ON A PUBLIC MATH/LOBBY.

What do you all think? :) (Comment for me to edit this)

EDIT: Maybe you could select what to upgrade
 

BanBoy

Well-Known Member
Apr 21, 2016
474
248
118
22
In my room
Actually, your comment just gave me an idea, what about if instead of just randomly upgrading YOU select what do you want to upgrade first.
Now, should I edit this thing? lol


I would just give up your hopes. This is a well designed thread and you've probably spent a lot of time in creating this but it's justto similar to assassins. Keep up the great work tho!
 
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