My idea: A player has a wood sword and maybe some gear, after killing a few players his armor and/or gear will SLOWLY be getting upgraded, such as having enchants or a diamond sword/armor. Obviously, there would be a player who is really good and never dies, well every 1h-5h the game restarts, maybe even just every 30min. Every level will/should be put with other players of the same level OR close.
I DO NOT HAVE A NAME FOR THIS.
Comment down what you think :p
--------------------------------------------------------------------------------------------------
So the problem we (Yes, we because we all play on this server) had was that it looks so much like Assasin because you basically kill to upgrade gear, well what about if you only upgrade after every 10 kills?
Example: You have a wood sword and you've just killed 10 people, now you get armor (Leather) , then you've killed another 10, now you get a bow, then another 10 kills and then you get the wood sword enchanted.
Another problem that we had was that there was going to be someone else who had way more advantage of you, if the level size (level matching) doesn't work then after every 10-60 kills (Haven't decided yet) will teleport you to a different part of the map where the new players that you are going to battle have about the same things you do.
The last Problem is that many people said it looked too much like "Sneaky Assassins" from Mineplex, it actually doesn't, on Mineplex you have to find the crystal while in this game mode (Probably going into the PVP section) you have to kill to get better stuff.
Comment down what you think :)
I DO NOT HAVE A NAME FOR THIS.
Comment down what you think :p
--------------------------------------------------------------------------------------------------
So the problem we (Yes, we because we all play on this server) had was that it looks so much like Assasin because you basically kill to upgrade gear, well what about if you only upgrade after every 10 kills?
Example: You have a wood sword and you've just killed 10 people, now you get armor (Leather) , then you've killed another 10, now you get a bow, then another 10 kills and then you get the wood sword enchanted.
Another problem that we had was that there was going to be someone else who had way more advantage of you, if the level size (level matching) doesn't work then after every 10-60 kills (Haven't decided yet) will teleport you to a different part of the map where the new players that you are going to battle have about the same things you do.
The last Problem is that many people said it looked too much like "Sneaky Assassins" from Mineplex, it actually doesn't, on Mineplex you have to find the crystal while in this game mode (Probably going into the PVP section) you have to kill to get better stuff.
Comment down what you think :)