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TheBluePickle

Well-Known Member
Aug 9, 2016
28
3
83
California
My IGN: TheBluePickle

Suggestion: In free-for-all PvP, it's very difficult to go on a killstreak against players of equal PvP skill. If you beat someone in a fair match, your health is most likely going to be low. This makes it extremely difficult to get another kill in your current life (as long as the other player is of equal or higher PvP skill, of course). To promote more killstreaks and to balance out PvP, I suggest we make it so that your health is completely restored when you kill a player. This also will lessen the power of teams, which are pretty powerful in free-for-all PvP. This will also help players have a fair chance of winning a fight when someone ambushes them after getting out of a fight.

Edit 1: A great idea another user here had was to reward the user with the amount of hearts of damage he did to a player when they died. If you dealt 50% of damage to a user when they died, you get 10 hearts (five full hearts). Pick the option you like best.

Edit 2: Last option is to give the user a regeneration effect that lasts until he gets full health.
 
Last edited:

Lt.Levi

Well-Known Member
Jul 27, 2016
63
35
93
27
Good idea but ithink its not really usefull :)
(Thats my opinion)
 

telegamer

Forum Veteran
Jul 28, 2015
3,175
3,816
519
23
Bansilvania
bit.ly
Opinion:
Good idea in general, seen on other servers aswell, works good.
Also, I suggested something like this in the past. Basicly it was this but more fair:
If someone gets killed and you deal him 6/10 hearts of damage, so 60%, 60% of your health gets restored. The other guy that did 40% of the damage, gets 40% of his health back. More fair and wouldn't be too OP ;)
 
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TheBluePickle

Well-Known Member
Aug 9, 2016
28
3
83
California
Too op, someone can get the most OP gear and the OP weapon and kill everyone, also what about hackers?

Team on the person with the overpowered gear? It's the same strategy used normally, but I do see your point about the health regen. And do the same think you always do with hackers: report them.
 

TheBluePickle

Well-Known Member
Aug 9, 2016
28
3
83
California
Opinion:
Good idea in general, seen on other servers aswell, works good.
Also, I suggested something like this in the past. Basicly it was this but more fair:
If someone gets killed and you deal him 6/10 hearts of damage, so 60%, 60% of your health gets restored. The other guy that did 40% of the damage, gets 40% of his health back. More fair and wouldn't be too OP ;)

This seems like a more improved idea. The thing is, if you deal someone 100% of the damage when you die, your health still gets refilled all the way. So it pretty much has the same effect in 1v1's. I'll add this idea to the original post.
 

Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
3,296
343
The Orange House
Team on the person with the overpowered gear? It's the same strategy used normally, but I do see your point about the health regen. And do the same think you always do with hackers: report them.
This seems like a more improved idea. The thing is, if you deal someone 100% of the damage when you die, your health still gets refilled all the way. So it pretty much has the same effect in 1v1's. I'll add this idea to the original post.
I think having your health restored with the ninja kit would have the same effect as any other class.
Thank you for the feedback, but I want to ask why you think it isn't useful. :)
Please don't quadruple post. You can quote more than one person at a time.
 
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Lezappen

Forum Expert
Jan 30, 2016
2,174
3,886
338
Toulouse (France)
My IGN: TheBluePickle

Suggestion: In free-for-all PvP, it's very difficult to go on a killstreak against players of equal PvP skill. If you beat someone in a fair match, your health is most likely going to be low. This makes it extremely difficult to get another kill in your current life (as long as the other player is of equal or higher PvP skill, of course). To promote more killstreaks and to balance out PvP, I suggest we make it so that your health is completely restored when you kill a player. This also will lessen the power of teams, which are pretty powerful in free-for-all PvP. This will also help players have a fair chance of winning a fight when someone ambushes them after getting out of a fight.

Edit: A great idea another user here had was to reward the user with the amount of hearts of damage he did to a player when they died. If you dealt 50% of damage to a user when they died, you get 10 hearts (five full hearts). Pick the option you like best.

I believe pvping multiple people is the point of FFA.
Maybe after getting a kill instead of getting healed you are given a health splash potion.
 

awesomebutter234

Well-Known Member
Jun 12, 2016
893
416
138
My IGN: TheBluePickle

Suggestion: In free-for-all PvP, it's very difficult to go on a killstreak against players of equal PvP skill. If you beat someone in a fair match, your health is most likely going to be low. This makes it extremely difficult to get another kill in your current life (as long as the other player is of equal or higher PvP skill, of course). To promote more killstreaks and to balance out PvP, I suggest we make it so that your health is completely restored when you kill a player. This also will lessen the power of teams, which are pretty powerful in free-for-all PvP. This will also help players have a fair chance of winning a fight when someone ambushes them after getting out of a fight.

Edit: A great idea another user here had was to reward the user with the amount of hearts of damage he did to a player when they died. If you dealt 50% of damage to a user when they died, you get 10 hearts (five full hearts). Pick the option you like best.
How about slow regeneration that last your full hp? That way you can still run away and heal enough to fight, and also possibly heal mid battle.
 

Joeyoyog

Well-Known Member
May 25, 2016
116
11
93
i love the idea but feel that it kind of can't enter a NORMAL pvp area and could be put in its own game mode also there kind of is this game mode and its soup but you just can heal during battles so id say its kind of close. still a good idea
 

TheBluePickle

Well-Known Member
Aug 9, 2016
28
3
83
California
How about slow regeneration that last your full hp? That way you can still run away and heal enough to fight, and also possibly heal mid battle.

Added to the original post.

i love the idea but feel that it kind of can't enter a NORMAL pvp area and could be put in its own game mode also there kind of is this game mode and its soup but you just can heal during battles so id say its kind of close. still a good idea

I'm not sure making another game mode for this would be a good idea. There are already so few users playing free-for-all PvP most of the time, so making a different section for this would probably get very few users to play.
 

Elyktra

Well-Known Member
Aug 30, 2015
183
34
103
Switzerland
I like this suggestion. It would be better when the players gets regeneration for about 7 seconds. I don't think its nessesairy to heal full, 5 hearts would be enough.
 
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