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telegamer

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Jul 28, 2015
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As many of you know, people tend to leave the tower defense game, while mid game. This is very annoying. No, this is not going to be like block wars balancing :)
So let's get into the idea!

So, if a person of blue leaves, and blue then has 5 players, and red still has 6, all of the blue team members get a money boost of 20% per player. This is fair, since 15*1.2 (the 20% boost) = 18. 18*5=90. 15*6=90 aswell.
If both teams have 5 players, both teams will get the 20% boost, just so the game doesn't slow down.

If there are 4 players in a team, all of the team members get a 50% money boost. 15*1.5=22.5, 22.5*4=90. 15*6=90.

If there are 3 players left in a team, all of the team members get a 100% money boost. 15*2=30 , 30*3=90. 15*6=90.

If there are 2 players left in a team, all of the members get a 300% money boost. 15*3=15. 45*3=90. 15*6=90

If there is only 1 person left, he/she gets 600% money boost. 15*6=90. 15*6=90

-Edit: should be for EXP too.

-telegamer ~ Owen
 

TheZigbot9000

Dedicated Member
Jan 3, 2016
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Actually this balancing system can be used in another way. You earn coins by killing mobs right? But the problem with this is that only the player that killed the mobs (via their own towers) will get the money instead. This could lead to only one player getting all the extra money from mobs leaving the other player's teamates to rely on the little income that they get from their gold mine and that could lead to some money balancing problems.
 

telegamer

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Jul 28, 2015
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Actually this balancing system can be used in another way. You earn coins by killing mobs right? But the problem with this is that only the player that killed the mobs (via their own towers) will get the money instead. This could lead to only one player getting all the extra money from mobs leaving the other player's teamates to rely on the little income that they get from their gold mine and that could lead to some money balancing problems.
You don't get coins from killing mobs? You only get money via the goldmine?
 

BluesKing

Well-Known Member
This is great, I often lose due to teammates leaving the game.
Totally agree.
When the game comes in unfair, giants are just keep coming up as the enemy has too many people and too many sources to summon in the giant while we got almost nobody to defense.
However, if bring back the balancing system as in BlockWars, that would be great for the enemy as it would made the game more CHALLENGING as there could be a SPY in game.
This could stop people from leaving as NO ONE WANTS A SPY TO KILL YOUR TEAM. Right?
 

TlmeLord

Dedicated Member
May 24, 2014
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Actually this balancing system can be used in another way. You earn coins by killing mobs right? But the problem with this is that only the player that killed the mobs (via their own towers) will get the money instead. This could lead to only one player getting all the extra money from mobs leaving the other player's teamates to rely on the little income that they get from their gold mine and that could lead to some money balancing problems.
You earn coins by the second, upgrading goldmine will give you more money per second.
If you send mobs out you get EXP, but killing mobs does nothing.

On topic, I like the idea, would love for it to happen as I find myself on my own against 5 players.
 
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