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MinecraftPenguin21

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Jun 8, 2014
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Wall Maria, Shiganshina District,
Assassinations is simple, You spawn, get money/loot from chests or killing players, it is a fun idea but gets repetitive after a while, i have a few suggestions which could probably make it for fun and interesting.

Suggestion #1

Add quests to assassinations, quests would make the game more enjoyable for people, here is what i think about the quests.

- They spawn randomly around the map
- Easier quests would be in shops because there is no PvP
Medium difficulty quests around the map in PvP zones
Harder ones on top of the shops since it is hard to get to
- The reward could be anything from weapons/armour/potion/food to coins

Suggestion #2

Add Party's to assassinations.

Basically this is just a thing where you can set up a group/party with your friends, here are some things I suggest about the party's.

- You can only hold up to a maximum of 4 people so it doesn't become OP
- When a player joins your party, you cannot hit them and they cannot hit you
- You can get extra bonuses with quests but the player has to be within 5 blocks and online

Suggestion #3

Trading command.

In assassinations there has been allot of people who try to 'steal' loot when people throw down items, the /trade {player} command would be so much easier and people can't steal your loot you are trying to give to friends/players.

Thanks for taking your time to read this, I hope at least one will be added :)



Please do not be mean in any sort of way towards these as they are just suggestions thank you :)
 

MinecraftPenguin21

Dedicated Member
Jun 8, 2014
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Wall Maria, Shiganshina District,
I like the part about trade.. Maybe when you do /trade (player), an empty inventory pops up on both of your screens if the other does /trade accept. Then it could work like a chest; You put something in, they take it. They put something in, you take it.
ya but i think that they should have a system where both players have to accept before the trade is completed
 
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WolfWhispers

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Nov 19, 2013
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ya but i think that they should have a system where both players have to accept before the trade is completed
That's what I mean. If you do /trade (player), then a notification will come up on the other persons screen saying something like "(Whoever did the command) would like to trade with you. Do /trade accept to make a trade!"
 

Sophie

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May 1, 2014
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Arendine Sink
I like the idea of quests c: But say a random noob got lucky and done a hard quest, would that mean that they just got full diamond armour? or a diamond sword?
 

Verdag

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Mar 24, 2014
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Norway
I like these ideas except the /party one as it ruins the assassination perspective. Backstabbing/betraying people is a part of the game
 

OrangeGE

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Jan 21, 2014
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- You can only hold up to a maximum of 4 people so it doesn't become OP

You think a team of 4 isn't OP? Any team has potential to be OP, not a fan of this idea.

Anyway, i feel like you got these ideas from another server and just put them in assassination situations. The other two ideas i'm fine with, but as i said before, it has the aspect of possible copying. :-)
 

Lord Farquaad

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Jun 24, 2014
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CrazyLand
I think perhaps quests such as "kill 10 players with a specific weapon" or something could be interesting, and could reward you with something like an iron plate, or diglett greatboots. ^.-
hmm but it refreshes so you can do the challenge again every few days?
 
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