Minecraft PC IP: play.cubecraft.net

bedrockloader

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Jan 16, 2022
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Hi there CubeCraft Team,

I'm Bedrox, a cape creator, and I create capes (obviously). I really like you to add capes in CubeCraft. You can get capes whenever you win a lot of games or achievements.

By,
Bedrox#5956 (my discord)
1642411970860.png
 

cristian2259

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Jan 15, 2018
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Capes are a client-side cosmetic, so its only possible with mods (On Java). It means that servers can't do that. On bedrock I guess its possible as there is players with custom capes using custom skin packs.
 
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Blom

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Capes are a client-side cosmetic, so its only possible with mods (On Java). It means that servers can't do that. On bedrock I guess its possible as there is players with custom capes using custom skin packs.
May I ask how minecraft managed to add capes for the xbox windows transition reward? I honestly dont know, but i think it is also possible without clients. If anyone could explain, id be very glad to hear 😅
 
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cristian2259

Well-Known Member
Jan 15, 2018
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May I ask how minecraft managed to add capes for the xbox windows transition reward? I honestly dont know, but i think it is also possible without clients. If anyone could explain, id be very glad to hear 😅
Capes do exist on Java, there is the "official" ones that are made by Mojang and work in a similar way that skins does, the difference here is that you can't use a custom cape in vanilla game, only de official ones (For example, Minecon Capes, Migrator Cape, Translator capes etc). If you dont have a cape, then you can't put anything.

On Java all the info related to the player is hosted in a central server, that's why if you play Java without wifi connection you won't have you skin and cape.

On the other hand, mods can connect the client with 3rt party servers, and can give the player custom cosmetics (for example, optifine capes) but other players won't see that cosmetic if they aren't using the same mod, if they are in vanilla then won't be anything.
For example: If you're using optifine, you won't see Badlion cosmetics

The multiplayer servers can't give players client-side cosmetics. The only way it could be possible if cubecraft create a mod and force everyone to use it for being able to join the server, but there isn't a good reason to do so.


As far I know this is how it works, if someone found a error in the info feel free to correct me. Have a good day!
 

bedrockloader

Member
Jan 16, 2022
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Capes do exist on Java, there is the "official" ones that are made by Mojang and work in a similar way that skins does, the difference here is that you can't use a custom cape in vanilla game, only de official ones (For example, Minecon Capes, Migrator Cape, Translator capes etc). If you dont have a cape, then you can't put anything.

On Java all the info related to the player is hosted in a central server, that's why if you play Java without wifi connection you won't have you skin and cape.

On the other hand, mods can connect the client with 3rt party servers, and can give the player custom cosmetics (for example, optifine capes) but other players won't see that cosmetic if they aren't using the same mod, if they are in vanilla then won't be anything.
For example: If you're using optifine, you won't see Badlion cosmetics

The multiplayer servers can't give players client-side cosmetics. The only way it could be possible if cubecraft create a mod and force everyone to use it for being able to join the server, but there isn't a good reason to do so.


As far I know this is how it works, if someone found a error in the info feel free to correct me. Have a good day!
You can have a custom cape.. can i send a link?
 

Blom

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Sep 12, 2018
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www.cubecraft.net
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Capes do exist on Java, there is the "official" ones that are made by Mojang and work in a similar way that skins does, the difference here is that you can't use a custom cape in vanilla game, only de official ones (For example, Minecon Capes, Migrator Cape, Translator capes etc). If you dont have a cape, then you can't put anything.

On Java all the info related to the player is hosted in a central server, that's why if you play Java without wifi connection you won't have you skin and cape.

On the other hand, mods can connect the client with 3rt party servers, and can give the player custom cosmetics (for example, optifine capes) but other players won't see that cosmetic if they aren't using the same mod, if they are in vanilla then won't be anything.
For example: If you're using optifine, you won't see Badlion cosmetics

The multiplayer servers can't give players client-side cosmetics. The only way it could be possible if cubecraft create a mod and force everyone to use it for being able to join the server, but there isn't a good reason to do so.


As far I know this is how it works, if someone found a error in the info feel free to correct me. Have a good day!
thanks, clears things up! I know CubeCraft is officially partnered with minecraft, so with a lot of struggles it might be possible to pull off, but thats way too much effort for such a small irrelevant thing. Thanks for clearing things up again, now I can vote since I know what we are talking about :P
 
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