Minecraft PC IP: play.cubecraft.net

Rampykid

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Aug 30, 2017
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Just wanna share some of my strategy with you. I have been playing cubecraft version tower defence from the very beginning to now. I have been winning a lot of matches and getting mvp every game. Hope to share some tips to help other players. Not a tutorial. Tell me if you find any problems

Money:
Pay attention to the exp bar and send full stack(shift click) of mobs right when the bar is full, zombie(lv1) at first, get to 350 goldmine, then switch to spider(lv1), if you have more than enough money(around 1200), unlock and send skeleton(lv1). This process is non stop, like a physical memory. Invest all your money in upgrading goldmine.

Tower:
1.Basics -Place 3x3 & 5x5 towers according to the floor pattern.

2.Start - Rush to spawn and place a mage tower(lv3). If someone manage to place it before you, move down few zones and place archer(front) & artillery(back) on both sides of the route. Upgrade them to lv2 if you have extra budget.

Road
Archer Archer
Artillery Artillery

If there's extra money, sorcerer at front allows animals to walk close to the spawn.

3. Tower Combos - Place Effect Towers(Mage, Ice, Quake, Poison) in a 2x2 square spaced(8 zones) in the route. Focus on upgrading the first combo first nearest to the spawn.
Occasionally, place a lighting_combo(2 Zeus, 2 sorcerer), wait till late game, you need a lot of money.


Defending Mobs:

1.Small number - If a weird 4 or 5 mobs group was spawned, you dont have to care. They are powerup troops. The guard will deal with them.

2.Full wave(12) - Place according towers
If zombies, one mage(lv3), quake(best with lv2)If cave spider(kinda invisible) is noticed, spam mages spaced(8 zones), best with ice tower behind.
If witches/skeletion/creeper/pigmen, build bunch of artillery.
If endermine, archer towers.
If giant, artillery and turrets.

3.Full wave + rush - spam towers at the back
If full stack of blaze, spam archer tower. If you have some necromancer shulkers, still spam archer or use freezing potions. If you have bunch of explosive archer, you don't have to do anything.
If magma cube rush(the most op rush ever), freeze, Zeus, spam artillery.


Rushing:
Pay attention to enemies tower types
If not much artillery, wither skeleton the freak out of them
If all ground towers(most likely artillery), blaze rush
If all towers packed at start, blaze/ magma cube + speed potions
If no mage, spam zombies/ zombie pigmen/ spider
If towers placed quite separately, rush with witch (wave healing rush)
If little mage tower, cave spider 4 or 5 rush, with healing potion if possible (hand support rush)
Best support - witches, speed, healing and at the start of Armageddon mode
Wither rush - send witches when witch mode starts
Magma cube rush - best support, send when horde mode starts

Mode:
Horde mode - build as much towers as possible
Wither mode - build as much damaging towers at front as possible, drop zeus potions
Lighting mode - place towers in perfect spots


Paths:
You should choose/ purchase one path per each tower to make the most of the tower
Archer - explosive
Artillery - stun/landmine both ok
Sorcerer - More friendly animal
Zeus - baby zeus (target air too)
Poison - depends [forever at the first effect tower combo] [double damage for other towers]
Turret - fast shooting
Necromancer - shulker
Those you cant choose - must buy/ upgrade


MVP:
Basics: send troops, place tower, kill mobs
Send troops - as I said, invest all your money in upgrading goldmine
Place towers - place lv1 towers at front, dont let others place them, of course if you have money to do so
Kill mobs - use best paths, upgrade them occasionally, place tower combos


Tool Bar:
Dont touch the sword or bow
switch on fast flying
add more chunk visibility
hold the chest the whole game


Author:
played tower defence games (other than cubecraft as well) for 6 years

ENDDDDD, HAVE FUNNN
 
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