MinerWare is very fun: the rapid-fire Minigames really keep you on the edge of your seat, and the boss games are very intense. Although they didn't ruin my experience, I do have a few minor gripes that could perhaps be fixed in the future.
1. "Jump into the void" minigame is too easy to really catch players used to it out. Perhaps adding a "do not jump into the void" game as a sort of bait-and-switch would do the trick?
2. Minigames that have high amounts of player interactivity are generally more fun; less competitive ones such as the Cow milking and Egg hatching seem to have too low a skill floor: once you understand what do to, there's little chance you'll lose.
3. The Golem building game might be a little too difficult to access for those unfamilar with that aspect of Minecraft - and too easy for those who are.
4. Sometimes the placements and scores will be displayed between games (which is a very useful feature) but sometimes they will not.
1. "Jump into the void" minigame is too easy to really catch players used to it out. Perhaps adding a "do not jump into the void" game as a sort of bait-and-switch would do the trick?
2. Minigames that have high amounts of player interactivity are generally more fun; less competitive ones such as the Cow milking and Egg hatching seem to have too low a skill floor: once you understand what do to, there's little chance you'll lose.
3. The Golem building game might be a little too difficult to access for those unfamilar with that aspect of Minecraft - and too easy for those who are.
4. Sometimes the placements and scores will be displayed between games (which is a very useful feature) but sometimes they will not.