I was thinking, what is boring about eggwars? Sitting on the generator, getting gear. So what if a new game was created where you didn't need to do this, a game where only the best parts of games took place, I present to you: Final Moments
So what is Final Moments? Final Moments would mostly be the last couple minutes of many different games. The final battle if you will. However since we already have duels I was thinking more of bigger scenarios. Say the final 4 in FFA eggwars, the last 2 teams of 4 in skywars, lots of different game ideas. The maps would be already existing ones. There would be 2 for each player count. So 2 solo maps, 2 To2 maps etc. (UHC would just be some vanilla biome or whatever). Each person would spawn with random end game items.
EggWars:
The eggwars generators would all be level 2 (no emerald generators) at the islands that players spawn in, everywhere else the diamond generators would be off (except mid, mid would be normal) and gold would be level 1. Each player gets 2 full iron sets with diamond swords and 10 diamond pickaxe. A half a stack of golden apples, blocks and a power bow along with the best pickaxe, all the eggs will also have 2 layers of obsidian already on them. Bridges will already be placed going to middle. There would be 2 voting options, emerald can vote for overpowered and obsidian can vote for eggless. The overpowered kit is the same thing but only one set of diamond and 1 iron. (Of course with prot 4) and 64 golden apples with the best pickaxe. Also a sharp 5 and power 5. Eggless does exactly how it sounds. Punch bows will be unpurchasable to keep the games shorter and more fun. Players will all spawn at their islands.
Skywars:
Randomly generated loot tables for each persons gear, all endgame stuff, bridges will be fairly common going around the map. No chests will have items in them. Refill is positioned 2:00 after players spawn in.
UHC:
Each player spawns in with full prot 1 iron armor then either a sharp 3 diamond sword and 1 diamond piece (chestplate counts as 2) or a sharp 1 diamond sword and 2 armor pieces. On top of that a stack of wood, 8 golden apples, 1 health pot, 2 lava, 2 water buckets and a power 1 bow is given to each player. The border will start at 25 to -25 on both X and Z and slowly shrink from there.
Team sizes:
There will be 4 possible team types and all are under the same board.
Solo with 4 players
Doubles with 4 teams
Triples with 3 teams
4v4 with 2 teams
This thread took me a while to make, tell me what you think.
So what is Final Moments? Final Moments would mostly be the last couple minutes of many different games. The final battle if you will. However since we already have duels I was thinking more of bigger scenarios. Say the final 4 in FFA eggwars, the last 2 teams of 4 in skywars, lots of different game ideas. The maps would be already existing ones. There would be 2 for each player count. So 2 solo maps, 2 To2 maps etc. (UHC would just be some vanilla biome or whatever). Each person would spawn with random end game items.
EggWars:
The eggwars generators would all be level 2 (no emerald generators) at the islands that players spawn in, everywhere else the diamond generators would be off (except mid, mid would be normal) and gold would be level 1. Each player gets 2 full iron sets with diamond swords and 10 diamond pickaxe. A half a stack of golden apples, blocks and a power bow along with the best pickaxe, all the eggs will also have 2 layers of obsidian already on them. Bridges will already be placed going to middle. There would be 2 voting options, emerald can vote for overpowered and obsidian can vote for eggless. The overpowered kit is the same thing but only one set of diamond and 1 iron. (Of course with prot 4) and 64 golden apples with the best pickaxe. Also a sharp 5 and power 5. Eggless does exactly how it sounds. Punch bows will be unpurchasable to keep the games shorter and more fun. Players will all spawn at their islands.
Skywars:
Randomly generated loot tables for each persons gear, all endgame stuff, bridges will be fairly common going around the map. No chests will have items in them. Refill is positioned 2:00 after players spawn in.
UHC:
Each player spawns in with full prot 1 iron armor then either a sharp 3 diamond sword and 1 diamond piece (chestplate counts as 2) or a sharp 1 diamond sword and 2 armor pieces. On top of that a stack of wood, 8 golden apples, 1 health pot, 2 lava, 2 water buckets and a power 1 bow is given to each player. The border will start at 25 to -25 on both X and Z and slowly shrink from there.
Team sizes:
There will be 4 possible team types and all are under the same board.
Solo with 4 players
Doubles with 4 teams
Triples with 3 teams
4v4 with 2 teams
This thread took me a while to make, tell me what you think.