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LoveAndMafia

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Oct 16, 2016
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My no 1 suggestion:Add some competitive parkour
no 2:Add bridge,whoever bridges to the island the fastest gets a point in the game
no 3:Shoot the ghast,shoot the ghast to get a point

1-> There are already some microgames wich have parkour inside, such can be "complete the parkour and eat the cake". So is not necesary to implement a new one.
2-> Mineware's microgames are short time games and a "bridges" game takes too long to play
3->There is already a microgame where you have to shoot chickens!
 

AlexTheNG

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May 28, 2020
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My no 1 suggestion:Add some competitive parkour
no 2:Add bridge,whoever bridges to the island the fastest gets a point in the game
no 3:Shoot the ghast,shoot the ghast to get a point
I'm not sure what to say about this tbh. First off, competitive parkour already existed and they even already had a mini parkour as a microgame in minerware. Second, bridge minigame (especially for bedrock) sounds awful. Not only was it unfair, it's also not fun. Minerware is supposed to be a game where people can enjoy and have fun playing it. Third, they already had microgame with the same concept just with different mobs and different ways to shoot them
 
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