Minecraft PC IP: play.cubecraft.net

TheFogBro

Novice Member
Mar 1, 2017
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One of these may not be bugs but they affect the gameplay and the difficulty of the specific MicroGames, and they've been rampant for quite a while. I'll provide the videos and the description of each bug in order.

1. The first bug is to do with the TnT Tag Microgame. I manage to capture the moment for about five seconds. Like Hot Potato, when you pass the potato on to another player you use the speed potion effect. But in TnT Tag, the speed potion effects remain on you even after you pass your TnT to another player. Provides an unfair advantage in some cases.

I didn't record it, but another bug associated with this game is that the timer sometimes runs out before the third round of TnT holders is eliminated, meaning those who have the TnT on them by the end of the microgame still survive and end up winning even though they had the TnT.

Video:

2. The second bug is by far the most irritable and unbalancing. It's to do with the Avoid Lightning microgame. When somebody is stood about 3 or 2 blocks away from an iron block that gets lightning on it, people still get eliminated from the game. The result is that in every single session of MinerWare I've played, even in normal mode, every single player loses this microgame. I don't know if it was intentional or not in order to stop people from just hiding in the corners, but when everyone literally loses this microgame in normal mode in every single session, when it was still pretty competitive and challenging when you only had to be one block away from the iron blocks to not get hit, it was fun. Now, it's near impossible.

Video:

3. This one is to do with the crafting table micro. Placing the birch logs into the 4 grid table, you sometimes don't get four birch wood blocks showing up when you place it in there. It happens occasionally and the result is that I lose a microgame solely due to the game, not myself.

Video:

4. This one is to do with the balance beam. This Microgame is literally winnable by every single player every time, because the arrows, when they hit you, don't even eliminate you. The video shows an arrow hitting me and I'm still in the game, and I even stand still, yet still pick up the win. I've never particularly liked Balance Beam, but this bug makes it the microgame where you're basically given a free point.

Video:

All of these are bugs that may be small but when these specific Microgames come up, it makes me dread them for the simple fact that they're hindered by the errors shown. I know for a fact I won't win lightning for example, and with balance beam, I just basically think about obtaining a free point halfway through the game. If these could be fixed and made aware of by the staff I'm sure ourselves as a community would appreciate it.

On the back of these, a suggestion I also have for MinerWare came to mind a short while agol: Lower the time you get on Tower Climb, because everyone ends up winning by the end of it, even though you've been trying to knock everyone off. Reduce it to 10 seconds I'd say, so it's more competitive and is more fast paced, and you knocking players off is more worthwhile.

That type of microgame just doesn't work when you get given just about the time in the world to complete it. The whole point of knocking people off is that you're preventing them from reaching the top in time, but when you're given 20 seconds to do it, they can literally recover just as the microgame's about to end.


Thank you. Hopefully these issues and that suggestion can be solved and implemented with fixes and additions respectively.
 

SoppeJam

Well-Known Member
May 10, 2017
388
352
94
One of these may not be bugs but they affect the gameplay and the difficulty of the specific MicroGames, and they've been rampant for quite a while. I'll provide the videos and the description of each bug in order.

1. The first bug is to do with the TnT Tag Microgame. I manage to capture the moment for about five seconds. Like Hot Potato, when you pass the potato on to another player you use the speed potion effect. But in TnT Tag, the speed potion effects remain on you even after you pass your TnT to another player. Provides an unfair advantage in some cases.

I didn't record it, but another bug associated with this game is that the timer sometimes runs out before the third round of TnT holders is eliminated, meaning those who have the TnT on them by the end of the microgame still survive and end up winning even though they had the TnT.

Video:

2. The second bug is by far the most irritable and unbalancing. It's to do with the Avoid Lightning microgame. When somebody is stood about 3 or 2 blocks away from an iron block that gets lightning on it, people still get eliminated from the game. The result is that in every single session of MinerWare I've played, even in normal mode, every single player loses this microgame. I don't know if it was intentional or not in order to stop people from just hiding in the corners, but when everyone literally loses this microgame in normal mode in every single session, when it was still pretty competitive and challenging when you only had to be one block away from the iron blocks to not get hit, it was fun. Now, it's near impossible.

Video:

3. This one is to do with the crafting table micro. Placing the birch logs into the 4 grid table, you sometimes don't get four birch wood blocks showing up when you place it in there. It happens occasionally and the result is that I lose a microgame solely due to the game, not myself.

Video:

4. This one is to do with the balance beam. This Microgame is literally winnable by every single player every time, because the arrows, when they hit you, don't even eliminate you. The video shows an arrow hitting me and I'm still in the game, and I even stand still, yet still pick up the win. I've never particularly liked Balance Beam, but this bug makes it the microgame where you're basically given a free point.

Video:

All of these are bugs that may be small but when these specific Microgames come up, it makes me dread them for the simple fact that they're hindered by the errors shown. I know for a fact I won't win lightning for example, and with balance beam, I just basically think about obtaining a free point halfway through the game. If these could be fixed and made aware of by the staff I'm sure ourselves as a community would appreciate it.

On the back of these, a suggestion I also have for MinerWare came to mind a short while agol: Lower the time you get on Tower Climb, because everyone ends up winning by the end of it, even though you've been trying to knock everyone off. Reduce it to 10 seconds I'd say, so it's more competitive and is more fast paced, and you knocking players off is more worthwhile.

That type of microgame just doesn't work when you get given just about the time in the world to complete it. The whole point of knocking people off is that you're preventing them from reaching the top in time, but when you're given 20 seconds to do it, they can literally recover just as the microgame's about to end.


Thank you. Hopefully these issues and that suggestion can be solved and implemented with fixes and additions respectively.
Hi there. Few things:

1. This is in the wrong section.
2. Have you reported those bugs on reports.cubecraft.net?
3. I have another few bugs (sadly not recorded yet)
Build a crafting table:
After successfully making a craftingtable, it just stays in your inventory and you lose the minigame.

Build a golem:
Sometimes your snow blocks will just disappear when you place them.

Dress like the mannequins:
After dressing exactly like them, the thing doesn't recognize it and says every single piece of clothing is incorrect.

4. The lightning game is not impossible. As a long time player, I manage to win it 6/10 times. But I definitely agree with you that it's really frustrating to have those incorrect hitboxes.

That was it. I hope they'll fix it!
 
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