Let's fix eggwars maps:
Aztec. This map is freaking ridiculous.
Mid campers need just two guys to hold out all 18, and 3 is enough to guarantee they're held out. This needs a fix - this map is arguably the best mid camping map, beating out even UnderDaSea and expanding to find another way out takes 15 minutes minimum. Plus, they'll most likely just easily adapt their defenses to hold out their own island as well. On normal mode this is also arguably one of the best rushing maps - although I don't think this is a problem people play this map for similar reasons as teaparty so let's find a way to at least tackle the mid camping problem.
The New Aztec:
https://imgur.com/a/rbfoE 1st image
Keeping with the original teams of 6, the map would receive a major overhaul. Instead of one giant island with a single approach, it would become 2 medium size islands with a bridge connecting the two. Each island would get 2 level 2 iron generators and the villager would be located on the bridge. One island would have a level 2 gold generator while the other would have the egg and the broken diamond generator. The original mid stays the same, with the exception of level 1 gold generators being added to the bottom. The mid would be an extra 5 blocks away.
New to the map would be the sub-mids. Each sub-mid will have a level 1 diamond generator with a level 4 iron generator. If any of you aren't convinced how broken mid camping is here, I'll post a video.
Park: New Map (Teams of 6)
https://imgur.com/a/rbfoE 2nd image
This map would be a rather unique map. There will be a loop trail around the entire middle with trails from each island going into the center. Middle will have 2 level 3 diamond gens with 2 level 3 gold gens. You can go directly from middle to other islands by doing a difficult, upwards parkour. It will be much easier to do from the island itself. The intermediate trials lead to observatories each hosting a level 2 diamond gen with a level 2 gold gen and level 4 iron gen. Each starting island will have 3 level 3 iron generators, a level 1 gold gen, and broken diamond gen. There will not be a trail connecting trails that I didn't draw. The map will be extremely wooded making travelling through areas not on a trail very difficult.
I'll be posting more later (maybe). Let me know if you think anything should be changed.
Aztec. This map is freaking ridiculous.
Mid campers need just two guys to hold out all 18, and 3 is enough to guarantee they're held out. This needs a fix - this map is arguably the best mid camping map, beating out even UnderDaSea and expanding to find another way out takes 15 minutes minimum. Plus, they'll most likely just easily adapt their defenses to hold out their own island as well. On normal mode this is also arguably one of the best rushing maps - although I don't think this is a problem people play this map for similar reasons as teaparty so let's find a way to at least tackle the mid camping problem.
The New Aztec:
https://imgur.com/a/rbfoE 1st image
Keeping with the original teams of 6, the map would receive a major overhaul. Instead of one giant island with a single approach, it would become 2 medium size islands with a bridge connecting the two. Each island would get 2 level 2 iron generators and the villager would be located on the bridge. One island would have a level 2 gold generator while the other would have the egg and the broken diamond generator. The original mid stays the same, with the exception of level 1 gold generators being added to the bottom. The mid would be an extra 5 blocks away.
New to the map would be the sub-mids. Each sub-mid will have a level 1 diamond generator with a level 4 iron generator. If any of you aren't convinced how broken mid camping is here, I'll post a video.
Park: New Map (Teams of 6)
https://imgur.com/a/rbfoE 2nd image
This map would be a rather unique map. There will be a loop trail around the entire middle with trails from each island going into the center. Middle will have 2 level 3 diamond gens with 2 level 3 gold gens. You can go directly from middle to other islands by doing a difficult, upwards parkour. It will be much easier to do from the island itself. The intermediate trials lead to observatories each hosting a level 2 diamond gen with a level 2 gold gen and level 4 iron gen. Each starting island will have 3 level 3 iron generators, a level 1 gold gen, and broken diamond gen. There will not be a trail connecting trails that I didn't draw. The map will be extremely wooded making travelling through areas not on a trail very difficult.
I'll be posting more later (maybe). Let me know if you think anything should be changed.