Two minor things I'd suggest for these.
Firstly, Find a Button is hardly a challenge. The button itself is exposed to everyone when they see where everyone's disappearing into the green box from, meaning no actual finding needs to happen, because it'd have been done for you.
Could we either have it so the button randomly changes position every time somebody presses it? if not that, the time on Normal mode for it could be decreased to about 5 seconds or 5 and a half? it just feels far too easy. That's why I prefer it more so on Hard than I do Normal.
Making the button change positions on the stone platform after it's hit by people would counter that problem, or reducing the time to the same amount it has on hard.
Climb the Tower personally doesn't have much of an issue for me, mechanically. What I care about is how a microgame looks. And when I first saw the 5 second countdown title for climbing up the tower, I hadn't seen what it looked like, so I was curious.
To see it just being a basic, simple looking stack of white blocks, I've forgotten the name of them, was pretty underwhelming. MinerWare's a pretty fun and engaging game, so for me, the microgames looking all colourful and engaging to the eye is important. Simply put, I wouldn't mind if Climb the Tower had a bit more colour to it. You could make the tower into a rainbow of blocks, and like Nerd Pole, you could possibly make the floor rainbow tiled.
That last one might raise some eyebrows, but I like it when a game looks like it belongs within MinerWare, and a game that doesn't look basic and like it was rushed.
Firstly, Find a Button is hardly a challenge. The button itself is exposed to everyone when they see where everyone's disappearing into the green box from, meaning no actual finding needs to happen, because it'd have been done for you.
Could we either have it so the button randomly changes position every time somebody presses it? if not that, the time on Normal mode for it could be decreased to about 5 seconds or 5 and a half? it just feels far too easy. That's why I prefer it more so on Hard than I do Normal.
Making the button change positions on the stone platform after it's hit by people would counter that problem, or reducing the time to the same amount it has on hard.
Climb the Tower personally doesn't have much of an issue for me, mechanically. What I care about is how a microgame looks. And when I first saw the 5 second countdown title for climbing up the tower, I hadn't seen what it looked like, so I was curious.
To see it just being a basic, simple looking stack of white blocks, I've forgotten the name of them, was pretty underwhelming. MinerWare's a pretty fun and engaging game, so for me, the microgames looking all colourful and engaging to the eye is important. Simply put, I wouldn't mind if Climb the Tower had a bit more colour to it. You could make the tower into a rainbow of blocks, and like Nerd Pole, you could possibly make the floor rainbow tiled.
That last one might raise some eyebrows, but I like it when a game looks like it belongs within MinerWare, and a game that doesn't look basic and like it was rushed.